branchrust_reboot/maincancel

37,192 Commits over 4,444 Days - 0.35cph!

48 Days Ago
Merge from nvidia_options_fix
48 Days Ago
merge from deepsea_loot_balance
48 Days Ago
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48 Days Ago
merge from fix_c4_deployable_damage -> main
48 Days Ago
merge from dump_prefabpreprocess -> main
49 Days Ago
merge from fix_dump_dontdestroyonload -> main
49 Days Ago
Merge: from createcorpse_triggerparent_nre - Bugfix for TriggerParent not cleaning themselves up if a corpse forces it's way just before volume is destroyed Tests: ran auto tests
49 Days Ago
deployable_snapping_fix_2 -> main
49 Days Ago
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49 Days Ago
Minor lens flare tweaks.
49 Days Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
49 Days Ago
S2P'd some stuff to fix compact ceiling light regression.
49 Days Ago
Merge from 3p_spectator_improvements
49 Days Ago
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49 Days Ago
merge from automated_testing
49 Days Ago
removed duplicate asmdef refs
49 Days Ago
merge rust_relay_server -> main
49 Days Ago
Merge from viewmodel_early_disable_fix
49 Days Ago
vendingmachine_ui_refresh -> main
49 Days Ago
Merge from viewmodel_early_disable_fix
49 Days Ago
vendingmachine_ui_refresh -> main
49 Days Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
49 Days Ago
merge from custom_item_fixes
49 Days Ago
merge from dragbyangle_rebalance2
49 Days Ago
Merge: from stableobjectarray_remove_dirty - Optim: maintain synchronized order of dependent data as we remove from StableObjectCache Tests: unit tests and a couple 2p sessions on Craggy with disconnects, shooting
49 Days Ago
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49 Days Ago
Merge from workbench_upgrades
49 Days Ago
merge from lightfixture_refresh_recovery
49 Days Ago
merge from custom_item_fixes
49 Days Ago
Merge from elevator_fixes_apr_26
49 Days Ago
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49 Days Ago
Merge from heldentity_preprocess_fix
49 Days Ago
Merge from 3p_spectator_improvements
50 Days Ago
Merge from viewmodel_early_disable_fix
50 Days Ago
merge from efurnace_emission_fix
50 Days Ago
merge from tincanalarm_v2
50 Days Ago
Removed unknown region log spam in editor
50 Days Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3 on the right branch this time
50 Days Ago
merge from automated_testing
50 Days Ago
merge mortar_prototype to main
50 Days Ago
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50 Days Ago
merge mortar_prototype to main
50 Days Ago
Merge: from terrainkick_nre_fix - Bugfix for NREs caused by kicking players(invalidating iterators) while looping over StableObjectArray Tests: kicked self through clipping in terrain - no NREs
50 Days Ago
merge from automated_testing
50 Days Ago
merge from automated_testing
50 Days Ago
Merge from elevator_fixes_apr_26
50 Days Ago
Cherry pick 147457 (asset scene build optimizations)
50 Days Ago
Don't set process affinity in editor if running batch mode
50 Days Ago
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51 Days Ago
fixed normals on flame turret guidemesh