branchrust_reboot/maincancel

35,237 Commits over 4,536 Days - 0.32cph!

44 Days Ago
merge from fix_instantiate_persistant_setactive -> main
44 Days Ago
merge from game_room_dlc
44 Days Ago
merge from grenade_drop_fix
44 Days Ago
merge from hackweek_nameplate_dist_sizes
44 Days Ago
Update Rust+ section in menu to link to the app when telling you to install it, and tell you if push notifications aren't enabled for the app yet
44 Days Ago
merge from game_room_dlc
44 Days Ago
merge from automated_testing
44 Days Ago
merge from BoatVendor_BPchange
44 Days Ago
merge from NestHat_T1
44 Days Ago
merge from demo_ui_2
44 Days Ago
AKs now come with 4 rifle bullets in the magazine by default again (this was removed more than 4 years ago due to a bug)
44 Days Ago
Bugfix(editor): WhatUsesThis - don't require a whitespace after m_EditorClassIdentifier - wrap the serach into a try-catch-throw block so we can quickly check if there's anything wrong with the prefab Whitespace got lost in the prefab asset, causing the tool to trip up Tests: ran it, got results
44 Days Ago
merge from demo ui 2
45 Days Ago
Fix old AIs not fleeing when player is unreachable
45 Days Ago
Fix scientists not moving or spawning in multiple locations when new navmesh is enabled, also fix old AIs moving slower
45 Days Ago
Merge from WolfHeaddress_Workbench
45 Days Ago
Merge: from mt_snapshot_saving - Bugfix for duplicate field serialization - Bugfix for unsafe Time access on worker thread Tests: Booted into craggy
45 Days Ago
merge from hackweek_sv_pie_menu
45 Days Ago
merge from editor_fix_cpu_affinity -> main
45 Days Ago
merge from fix_serverport_editor -> main
47 Days Ago
merge from cui_updates
47 Days Ago
merge from demo_ui_2
47 Days Ago
merge from fix_itemmanager_domain_reload -> main
47 Days Ago
merge from demo_ui_2
47 Days Ago
Fix NRE in FinishLoadingRoutine
47 Days Ago
Remove debug logging "Debug.Log("Hit client yield");"
47 Days Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
47 Days Ago
merge from fix_elevator_button_restart -> main
47 Days Ago
merge from game_room_dlc
47 Days Ago
merge from fix_bag_nickname -> main
47 Days Ago
merge from game_room_dlc
47 Days Ago
merge from sv_console_history
47 Days Ago
merge from sv_console_history
47 Days Ago
Merge from analytics_apartment_events
47 Days Ago
Merge: from mt_snapshot_saving - Bugfix for ExactArrayPool not being thread-safe Tests: TestMTSave
47 Days Ago
merge from ragdoll_selfcollision_fix
48 Days Ago
Merge: from mt_snapshot_saving - Optim: in UsePlayerUpdateJobs 4 entitiy saving for network is done in parallel. Use server.ParallelNetworkQueueBatchSize to tweak number of tasks Tests: 2k procgen, built a base and a boat, rode vehicle, heli, zipline, boat, horse, fly across the world. ran all TestMTSave unit tests
48 Days Ago
merge from demo_browser_search
48 Days Ago
merge from siegeweapon_firedamage
48 Days Ago
merge from siegeweapon_firedamage
48 Days Ago
Merge from sign_build_fix
48 Days Ago
Merge from lootspawn_stack_fix
48 Days Ago
merge from codegen_timings -> main
48 Days Ago
Merge from bag_compass_marker
48 Days Ago
merge demo2 to main
48 Days Ago
merge demoui 2 to main
48 Days Ago
merge from high_wall_upkeep -> main
48 Days Ago
merge from iteration_optims
48 Days Ago
merge from iteration_optims
48 Days Ago
merge from hasunlocked_optims