branchrust_reboot/maincancel

34,564 Commits over 4,444 Days - 0.32cph!

50 Days Ago
binoculars_ui_refresh -> main
50 Days Ago
merge from automated_testing
50 Days Ago
HBHF sensor tests fixes
50 Days Ago
merge mortar_prototype
50 Days Ago
merge from hbhf_power_fix
50 Days Ago
merge from automated_testing
50 Days Ago
merge from gamephysics_schedule_improvements
50 Days Ago
merge from mortar_prototype
50 Days Ago
Merge from workbench_upgrades
50 Days Ago
set skin id on crypt building skin to 10472 which is the same as the steam pack id
50 Days Ago
merge from storepage_crypt
50 Days Ago
merge from mortar_prototype
50 Days Ago
merge from crypt_building_skin - store icon and square images for steam on sitem
50 Days Ago
merge from deepsea_loot_balance
51 Days Ago
merge from Quickfire_FloatingCityVendor
51 Days Ago
project_generation_proto_files -> main
51 Days Ago
merge from mainmenu_bits
51 Days Ago
Fixed some spraycan regressions when reskinning redirect items
51 Days Ago
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
51 Days Ago
merge from storepage_crypt
51 Days Ago
merge from automated_testing
51 Days Ago
merge from cpu_batching_submesh -> main
51 Days Ago
merge from terrain_lower_fixes
51 Days Ago
merge from automated_testing
51 Days Ago
Merge from lod_baker_multiple_source_meshes
51 Days Ago
added base decor pack sitem as required item for storage barrels in their steam item files
51 Days Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
51 Days Ago
Merge from 3p_spectator_improvements
51 Days Ago
Fixed launch site terrain
51 Days Ago
merge from workbench_upgrades
51 Days Ago
merge from FireRate_Tooltip
51 Days Ago
merge from radtown_1_lightstuff
51 Days Ago
Merge from workbench_upgrades
51 Days Ago
vendingmachine_ui_refresh -> main
51 Days Ago
Merge from shadow_convars_fix
51 Days Ago
Merge from workbench_upgrades
51 Days Ago
Merge from heightmap_bake_fix
52 Days Ago
vendingmachine_ui_refresh -> main
52 Days Ago
Fixed remaining light fixture issues.
53 Days Ago
network++
54 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
54 Days Ago
Replace tabs in spawn.report output (they confuse the new console)
54 Days Ago
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
54 Days Ago
merge from automated_testing
54 Days Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
54 Days Ago
merge from automated_testing
55 Days Ago
merge from lookingat_io_qol
55 Days Ago
merge from automated_testing/skins
55 Days Ago
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
55 Days Ago
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