branchrust_reboot/maincancel

35,255 Commits over 4,536 Days - 0.32cph!

Rin
46 Days Ago
merge from CollaredShirt0
46 Days Ago
Merge from recyclebin_storage
46 Days Ago
Merge from rustnav_draw_fix
46 Days Ago
Merge from debug_npcanimcontroller_alloc
46 Days Ago
Merge from rustnav_draw_fix
46 Days Ago
Merge from vine_tree_nav_fix
46 Days Ago
merge from game_room_dlc
46 Days Ago
merge from shieldonback
46 Days Ago
Merge: from fix_unitask_taskpool - Bugfix for not-thread-safe taskpool Tests: unit tests + booted into craggy with Jobs 4
47 Days Ago
Add clan ID to Rust+ clan announcement push notification data
47 Days Ago
merge from game_room_dlc
47 Days Ago
Fix rustnav spam " Trying to use new navmesh despite -useNewNavmesh not being set on server boot."
47 Days Ago
Fix new navmesh taking long time to build (regression where it use monument high resolution navmesh on whole map, instead of using low resolution properly)
47 Days Ago
Merge from poncho_fur_fix (used BDU_Shirt.fbx version from this branch, stomping conflicting version on main)
47 Days Ago
Merge from lootspawn_stack_fix
47 Days Ago
Merge from JulQuickfire_balane1
47 Days Ago
Merge from videoplayer_volume
47 Days Ago
Merge from lunar_masks_wolf_headress
47 Days Ago
merge from fix_instantiate_persistant_setactive -> main
47 Days Ago
merge from game_room_dlc
47 Days Ago
merge from grenade_drop_fix
47 Days Ago
merge from hackweek_nameplate_dist_sizes
47 Days Ago
Update Rust+ section in menu to link to the app when telling you to install it, and tell you if push notifications aren't enabled for the app yet
47 Days Ago
merge from game_room_dlc
47 Days Ago
merge from automated_testing
47 Days Ago
merge from BoatVendor_BPchange
47 Days Ago
merge from NestHat_T1
47 Days Ago
merge from demo_ui_2
47 Days Ago
AKs now come with 4 rifle bullets in the magazine by default again (this was removed more than 4 years ago due to a bug)
48 Days Ago
Bugfix(editor): WhatUsesThis - don't require a whitespace after m_EditorClassIdentifier - wrap the serach into a try-catch-throw block so we can quickly check if there's anything wrong with the prefab Whitespace got lost in the prefab asset, causing the tool to trip up Tests: ran it, got results
48 Days Ago
merge from demo ui 2
48 Days Ago
Fix old AIs not fleeing when player is unreachable
48 Days Ago
Fix scientists not moving or spawning in multiple locations when new navmesh is enabled, also fix old AIs moving slower
48 Days Ago
Merge from WolfHeaddress_Workbench
48 Days Ago
Merge: from mt_snapshot_saving - Bugfix for duplicate field serialization - Bugfix for unsafe Time access on worker thread Tests: Booted into craggy
48 Days Ago
merge from hackweek_sv_pie_menu
48 Days Ago
merge from editor_fix_cpu_affinity -> main
48 Days Ago
merge from fix_serverport_editor -> main
50 Days Ago
merge from cui_updates
50 Days Ago
merge from demo_ui_2
50 Days Ago
merge from fix_itemmanager_domain_reload -> main
50 Days Ago
merge from demo_ui_2
50 Days Ago
Fix NRE in FinishLoadingRoutine
50 Days Ago
Remove debug logging "Debug.Log("Hit client yield");"
50 Days Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
50 Days Ago
merge from fix_elevator_button_restart -> main
50 Days Ago
merge from game_room_dlc
50 Days Ago
merge from fix_bag_nickname -> main
50 Days Ago
merge from game_room_dlc
50 Days Ago
merge from sv_console_history