branchrust_reboot/maincancel

35,229 Commits over 4,536 Days - 0.32cph!

43 Days Ago
merge from NestHat_T1
43 Days Ago
merge from demo_ui_2
43 Days Ago
AKs now come with 4 rifle bullets in the magazine by default again (this was removed more than 4 years ago due to a bug)
43 Days Ago
Bugfix(editor): WhatUsesThis - don't require a whitespace after m_EditorClassIdentifier - wrap the serach into a try-catch-throw block so we can quickly check if there's anything wrong with the prefab Whitespace got lost in the prefab asset, causing the tool to trip up Tests: ran it, got results
43 Days Ago
merge from demo ui 2
43 Days Ago
Fix old AIs not fleeing when player is unreachable
43 Days Ago
Fix scientists not moving or spawning in multiple locations when new navmesh is enabled, also fix old AIs moving slower
43 Days Ago
Merge from WolfHeaddress_Workbench
44 Days Ago
Merge: from mt_snapshot_saving - Bugfix for duplicate field serialization - Bugfix for unsafe Time access on worker thread Tests: Booted into craggy
44 Days Ago
merge from hackweek_sv_pie_menu
44 Days Ago
merge from editor_fix_cpu_affinity -> main
44 Days Ago
merge from fix_serverport_editor -> main
46 Days Ago
merge from cui_updates
46 Days Ago
merge from demo_ui_2
46 Days Ago
merge from fix_itemmanager_domain_reload -> main
46 Days Ago
merge from demo_ui_2
46 Days Ago
Fix NRE in FinishLoadingRoutine
46 Days Ago
Remove debug logging "Debug.Log("Hit client yield");"
46 Days Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
46 Days Ago
merge from fix_elevator_button_restart -> main
46 Days Ago
merge from game_room_dlc
46 Days Ago
merge from fix_bag_nickname -> main
46 Days Ago
merge from game_room_dlc
46 Days Ago
merge from sv_console_history
46 Days Ago
merge from sv_console_history
46 Days Ago
Merge from analytics_apartment_events
46 Days Ago
Merge: from mt_snapshot_saving - Bugfix for ExactArrayPool not being thread-safe Tests: TestMTSave
46 Days Ago
merge from ragdoll_selfcollision_fix
46 Days Ago
Merge: from mt_snapshot_saving - Optim: in UsePlayerUpdateJobs 4 entitiy saving for network is done in parallel. Use server.ParallelNetworkQueueBatchSize to tweak number of tasks Tests: 2k procgen, built a base and a boat, rode vehicle, heli, zipline, boat, horse, fly across the world. ran all TestMTSave unit tests
46 Days Ago
merge from demo_browser_search
46 Days Ago
merge from siegeweapon_firedamage
47 Days Ago
merge from siegeweapon_firedamage
47 Days Ago
Merge from sign_build_fix
47 Days Ago
Merge from lootspawn_stack_fix
47 Days Ago
merge from codegen_timings -> main
47 Days Ago
Merge from bag_compass_marker
47 Days Ago
merge demo2 to main
47 Days Ago
merge demoui 2 to main
47 Days Ago
merge from high_wall_upkeep -> main
47 Days Ago
merge from iteration_optims
47 Days Ago
merge from iteration_optims
47 Days Ago
merge from hasunlocked_optims
47 Days Ago
merge from iteration_optims
47 Days Ago
Snake mask -> Snake Mask
47 Days Ago
merge from automated_testing
47 Days Ago
merge from reduce_server_startup_yields -> main
47 Days Ago
merge from editor_playmode_timing -> main
47 Days Ago
game_room_dlc -> main
47 Days Ago
merge from cui_updates
47 Days Ago
merge from console_optims