branchrust_reboot/maincancel

34,996 Commits over 4,474 Days - 0.33cph!

47 Days Ago
merge from PlayerRigUpdate2
47 Days Ago
round up BDU projectile protection this time without a bunch of random shit changed
47 Days Ago
round up BDU projectile protection
47 Days Ago
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47 Days Ago
Phrase update
48 Days Ago
merge from storepage_industrial
48 Days Ago
Skin bundle update
48 Days Ago
merge from industrial_dlc
48 Days Ago
merge from workshop_legacy_pose_client_fix
48 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
48 Days Ago
Merge from shelves_fixes
48 Days Ago
M16 higher burst fire rate
48 Days Ago
merge from m16a2
48 Days Ago
merge from discord_plushie (fixes)
48 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
48 Days Ago
Fix ballistic and BDU clothing missing from conveyor filters
48 Days Ago
merge from excavator_light_fix
48 Days Ago
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
48 Days Ago
merge from pool_analyzer_non_caching_methods
48 Days Ago
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48 Days Ago
Merge from m16a2
48 Days Ago
merged from tovector3_parse_format_fix
49 Days Ago
Merge from M16A2
49 Days Ago
merge from wiretool_cave_fix
49 Days Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
49 Days Ago
Fixed torch attack animations not working on non local players
49 Days Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
49 Days Ago
Fix scientists appearing on roofs
49 Days Ago
Make UI_PremiumModal partial so it doesn't break codegen.
49 Days Ago
bdu protection pass
49 Days Ago
added m16a2 icon
49 Days Ago
m16 3 round burst fire only
49 Days Ago
merge from shelves_fixes
49 Days Ago
m16 and bdu loot
49 Days Ago
merge from hackweek_map_incomplete_dl_fix
49 Days Ago
merge from nvidia_reflex_support_check_fix
49 Days Ago
merge from static_instruments_offset_fix take source on floating city prefabs
49 Days Ago
Loot spawn gen: bdu pants m16
49 Days Ago
Fixed torch using the industrial torch attack sound
49 Days Ago
fixed supply drop ballistic era
49 Days Ago
merge from wiretool_cave_fix
49 Days Ago
Merge from PlayerRigUpdate2
49 Days Ago
Merge from ballistic_helmet_weight_fix
49 Days Ago
S2P all floating cities, fixes missing mannequin meshes
49 Days Ago
Merge from industrial_dlc
49 Days Ago
Merge from mortar_prototype (fixes mortar animations)
49 Days Ago
Fix editor only NRE when playing first person sounds
49 Days Ago
Fix
49 Days Ago
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
51 Days Ago
merge from wiretool_cave_fix