branchrust_reboot/maincancel

35,210 Commits over 4,505 Days - 0.33cph!

45 Days Ago
merge from fix_elevator_button_restart -> main
45 Days Ago
merge from game_room_dlc
45 Days Ago
merge from fix_bag_nickname -> main
45 Days Ago
merge from game_room_dlc
45 Days Ago
merge from sv_console_history
45 Days Ago
merge from sv_console_history
45 Days Ago
Merge from analytics_apartment_events
45 Days Ago
Merge: from mt_snapshot_saving - Bugfix for ExactArrayPool not being thread-safe Tests: TestMTSave
45 Days Ago
merge from ragdoll_selfcollision_fix
45 Days Ago
Merge: from mt_snapshot_saving - Optim: in UsePlayerUpdateJobs 4 entitiy saving for network is done in parallel. Use server.ParallelNetworkQueueBatchSize to tweak number of tasks Tests: 2k procgen, built a base and a boat, rode vehicle, heli, zipline, boat, horse, fly across the world. ran all TestMTSave unit tests
45 Days Ago
merge from demo_browser_search
45 Days Ago
merge from siegeweapon_firedamage
46 Days Ago
merge from siegeweapon_firedamage
46 Days Ago
Merge from sign_build_fix
46 Days Ago
Merge from lootspawn_stack_fix
46 Days Ago
merge from codegen_timings -> main
46 Days Ago
Merge from bag_compass_marker
46 Days Ago
merge demo2 to main
46 Days Ago
merge demoui 2 to main
46 Days Ago
merge from high_wall_upkeep -> main
46 Days Ago
merge from iteration_optims
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merge from iteration_optims
46 Days Ago
merge from hasunlocked_optims
46 Days Ago
merge from iteration_optims
46 Days Ago
Snake mask -> Snake Mask
46 Days Ago
merge from automated_testing
46 Days Ago
merge from reduce_server_startup_yields -> main
46 Days Ago
merge from editor_playmode_timing -> main
46 Days Ago
game_room_dlc -> main
46 Days Ago
merge from cui_updates
46 Days Ago
merge from console_optims
46 Days Ago
merge from bootstrap_optims
46 Days Ago
merge from menuwarmup_editor_optims
47 Days Ago
Merge from reyclebin_storage
47 Days Ago
Removed the shader level setting under the graphics settings as it is no longer in use
47 Days Ago
Merge from vm_attachment_swap_fix
47 Days Ago
Update SoftMask static constructor to use unity's TypeCache lookup structure instead of iterating over every type in every assembly Was taking 3.5s every domain reload, now takes 4ms Editor only, still iterates over every assembly in a build (but only on boot)
47 Days Ago
game_room_dlc -> main
47 Days Ago
Merge from attachment_fx_fix_2
47 Days Ago
merge from server_inventorydeserializing_optims
47 Days Ago
Subtract 157916 (we do want these sfx to be audible to other players, just with a smaller distance)
47 Days Ago
merge from fix_editor_disable_deepsea -> main
47 Days Ago
merge from copy_paste_load_threaded -> main
47 Days Ago
merge from bootstrap_optims
47 Days Ago
merge from console_optims
47 Days Ago
merge from waterwell_stock_decrease -> main
47 Days Ago
merge from turret_hqm_increase -> main
47 Days Ago
merge from fix_boat_vendor_heli -> main
47 Days Ago
Converted multi-compiles to shader-features where applicable in the cloth shaders
47 Days Ago
merge from mainmenu_toggle_optims