39,906 Commits over 4,597 Days - 0.36cph!
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Merge from terrain_config_load
merge from console_autocomplete_improvements
merge from animated_entity_headroom
merge from Livestock_animals
merge from automated_testing/client
merge from automated_testing/client
Merge from livestock_potential
merge from ghostshiptodlighting
merge from Livestock_animals/livestock_hotfixes/playercolliders/trigger_pushback
merge from storepage_plaguedoctor
merge from cargolightingfix
merge from elevatorlightfix
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merge from world_setup_hierarchy
Merge from cctv_postfx_fixes
Merge from livestock_potential
Merge from livestock_potential
Merge from animal_purchase_sfx
Merge from animal_mounting_improvements
merge from render_pipeline_testing
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Merge from render_pipeline_testing
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merge from PlayerTurning_Animations
merge from PlayerTurning_Animations
Fixed copypaste erroring when pasting invulnerable entities
biofuel_generator_pool_fix -> main
merge from buildingplan_deploy_fix
merge from wounded_sound_fix
Merge from livestock_animals
Merge from livestock_animals
Merge from render_pipeline_testing
merge from optimize_world_server_clear/maps -> main
- only the server clearing WorldSerialization maps part, not the later NativeArray changes
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merge from baseplayer_ondied_nre_fix
Merge motion vector fixes
Merge: from netmsg_loadmap
- Buildfix
Tests: compile sim
Merge from render_pipeline_testing
Merge: from netmsg_loadmap
- Update: reimplement network message as a client RPC
Tests: reloaded playground in C+S editor
Merge: from netmsg_loadmap
- Update: ServerMgr.ChangeLevelFor - for modders, new way for servers to dictate map on the client
Tests: built standalone client and connected to editor server with Craggy. reloaded into procgen then back a couple times in a row