branchrust_reboot/maincancel

34,868 Commits over 4,474 Days - 0.32cph!

47 Days Ago
merge from tmp_validatehtmltag_nre_fix
47 Days Ago
Merge from PlayerRigUpdate2 Keep source on floating city scenes
47 Days Ago
demo_breaking_fix -> main
47 Days Ago
merge from cassettepanel_nre_fix
47 Days Ago
merge from editor_rpc_kick_convar
47 Days Ago
merge from spraycan_reskin_refactor
47 Days Ago
Merge from unity_6.3.15
48 Days Ago
demo_scrubbing_optimizations -> main
50 Days Ago
Lower skinnable paths when we update them during manifest generation, otherwise they log warnings about being slow to spawn.
50 Days Ago
Disabled motion blur post process in player preview
50 Days Ago
merge from lod_baker
50 Days Ago
boomerang_model_dupe_fix -> main
50 Days Ago
merge into main
50 Days Ago
merge from oven_iscookingflag
50 Days Ago
binoculars_ultrawide_fixes -> main
50 Days Ago
merge from industrial_dlc
50 Days Ago
Fixed torch holders torch position issues
50 Days Ago
Merge from industrial_dlc
50 Days Ago
merge from autoturret_workshop
50 Days Ago
Merge from wb_comfort_range_upgrade
50 Days Ago
Strip the entity tags on autoturret_workshop so that automated tests don't try and include it via labels
50 Days Ago
TestIOPrefabs now logs a warning if an IOEntity isn't found at specified path and skips it instead of NREing and breaking test list re-generation.
51 Days Ago
merge from fix_industrial_efurnace_io_port
51 Days Ago
merge from fix_industrial_efurnace_io_port
51 Days Ago
disable_ping_estimation_again -> main
51 Days Ago
Compile fix
51 Days Ago
merge from drawcolliders_improvements
51 Days Ago
merge from barrel_conveyor_fix
51 Days Ago
merge from workshop_emission_fix_again
51 Days Ago
merge from spraycan_reskin_refactor 🎨
51 Days Ago
main -> custom_;loadingmessages_newlines
51 Days Ago
cargo_map_marker_fix_2 -> main
51 Days Ago
merge from PlayerRigUpdate2
51 Days Ago
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model
51 Days Ago
merge from mortar_fixes
51 Days Ago
Fix spectator mode being broken for vehicles that don't override position/rotation
51 Days Ago
Merge: from jobs3_skip_preallocnetwrites - Optim: Jobs 3 - move netwrite pooling to all threads Tests: ran around craggy with Jobs 3
51 Days Ago
Merge from industrial_dlc
51 Days Ago
merge from PlayerRigUpdate2
51 Days Ago
testlist
51 Days Ago
Merge: from buildcommand_allocs - Optim: reduce alloc count from building Arg commands from 20+ to 2 on average - Update: expanded StringView API, Tests: unit tests and running a bunch of different console commands
51 Days Ago
merge rust_relay_server -> main
51 Days Ago
Merge from PlayerRigUpdate2
51 Days Ago
Merge from industrial_dlc
52 Days Ago
merge from fix_editor_reflection_probe_delay -> main
52 Days Ago
merge from optimize_generate_textures_alloc -> main
52 Days Ago
Merge from rain_grace
52 Days Ago
Merge from industrial_dlc
52 Days Ago
Merge: from pool_mt - Bugfix: implemented missing Pool.Reset and ResetMaxCounterUsage Tests: booted into craggy couple times with Skip Domain Reload active - no NYI exceptions
52 Days Ago
merge from autoturret_workshop