branchrust_reboot/maincancel

34,604 Commits over 4,444 Days - 0.32cph!

48 Days Ago
merge from cubemap_ui_optims
48 Days Ago
merge from binoculars_on_weaponracks
48 Days Ago
merge from mortar_prototype
49 Days Ago
Left align country text in the server browser
49 Days Ago
vending_fixes_2 -> main
50 Days Ago
Merge from terrain_lowering_nms_large_cave
50 Days Ago
merge from main/workbench_upgrades
50 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
50 Days Ago
merge from automated_testing
50 Days Ago
Phrase contexts
50 Days Ago
Phrases update
50 Days Ago
merge from deepsea_loot_balance
50 Days Ago
Merge from weapon_refresh_salvaged_cleaver
50 Days Ago
merge from deepsea_loot_balance
50 Days Ago
merge from computer_station_IO
50 Days Ago
Merge from 3p_spectator_improvements
50 Days Ago
fix workshop emission intensity getting/setting
50 Days Ago
Merge from workbench_upgrades
50 Days Ago
binocuar_fixes_2 -> main
50 Days Ago
server_browser_update_2 -> main
50 Days Ago
merge from horse_rpc_fix
50 Days Ago
merge from f1tools_demo_fix
50 Days Ago
reset electric furnace emissive texture and 3.1 value to original
50 Days Ago
merge from store_nre_fix2
51 Days Ago
merge rust_relay_server -> main
51 Days Ago
Merge from terrain_renderer
Rin
51 Days Ago
merge from mortar_prototype
51 Days Ago
Removed old AiManagedAgent class, old and useless Subtracted 150385
51 Days Ago
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
51 Days Ago
Cherrypick 148619 (fix full rebuilds not working) since it never got cherrypicked to main
51 Days Ago
merge from fix_assetscene_deepsea -> main
51 Days Ago
Potential fix for zombie NRE on _agent == null in tests
51 Days Ago
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51 Days Ago
Fix zombies breaking automated tests
51 Days Ago
testlist
51 Days Ago
Cherry pick tutorial bear and unused shark fix from ai_recast_integration
51 Days Ago
Merge from workbench_upgrades (Recycle balance pass, description updates)
51 Days Ago
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
51 Days Ago
merge from automated_testing
51 Days Ago
server_browser_update_2 -> main
51 Days Ago
merge from mortar_prototype
51 Days Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
51 Days Ago
merge mortar_prototype to main
51 Days Ago
merge from mortar_prototype
51 Days Ago
merge from automated_testing
51 Days Ago
merge from automated_testing
51 Days Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
51 Days Ago
vendingmachine_updateammocount_nre -> main
51 Days Ago
Fixed tutorial completed commands not running quietly
51 Days Ago
merge from automated_testing