38,664 Commits over 4,536 Days - 0.36cph!
Double the speed of navmesh generation, fix some loading saves not working, fix some navmesh tiles missing, add logs to troubleshoot OOM issue
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merge from Softcore_T2T3bench
merge from fix_cliff_gaps
Merge from sleeper_hardcore_fix
updated wording on some items
Merge from rustplus_camera_fixes
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Update(editor): SaveViewer - add a size check when loading a save
- also emit what was the last prefab loaded (if there was one) to help track down protobuf/save without save protocol update
Tests: used to load a borked save, didn't get stuck in an infinite loop
merge from terrain_anchor_tooling
merge from mission_screen_flicker_fix
Merge: from fix_app_turretcontrol
- No changes, just plastic history graph cleanup
Upgrade "prefab not found in any asset scenes" log to a warning
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Merge from rustnav_draw_fix
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Merge from terrain_renderer
merge from fix_second_hotbar -> main
merge from fix_highwall_decay_delay -> main
merge from boat_foundation_clipping_improv
Merge from autoturret_compile_fix
Merge: from fix_app_turretcontrol
- Bugfix for frozen turret view in Rust+ app
Tests: controlled turret in Rust+ app
Merge from occlusion_culling_nre_fix_2
Merge from rustplus_camera_fixes
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
Merge from explosion_fx_script_cleanup
Merge from water_catcher_tests
merge from admin_status_indicators
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merge from codeanalyzer_getwrapperattrib
merge from gamemode_tag_active_fix
merge from editor_hotbar_swap -> main
Merge from terrain_renderer
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merge from buried_item_null_checks
Merge: from codeanalyzer_getwrapperattrib
- Update Rust.CodeAnalyzer for PoolAnalyzerGetWrapperAttribute support
- Bugfix 4 pool leaks from above attrib
Tests: compiler simulator passes
merge from CollaredShirt0
Merge from recyclebin_storage
Merge from rustnav_draw_fix
Merge from debug_npcanimcontroller_alloc