branchrust_reboot/maincancel

37,090 Commits over 4,444 Days - 0.35cph!

54 Days Ago
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merge from craftingqueue_blurrytexts_fix
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Merge from workbench_upgrades
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merge from split_dump_command
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Merge from workbench_upgrades
54 Days Ago
Subtract: roll back 148302 - merge from usepalyerupdatejobs_purge Release servers are crashing (but debug not). Will chase up next week
54 Days Ago
merge from fix_privaddfriend_vis
54 Days Ago
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones Tests: unit tests + ran around on craggy, used heli, zipline, swam
55 Days Ago
merge from sethealth_fix
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merge from harbor_build_block_preview_fix
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Merge from island_water_volumes
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Merge from combat_knife_rotation_fix_2
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Merge from balloon_clump_lod_distances
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Merge from recycler_ammo_fix
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Merge from floor_frame_grill_fix
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Merge from ladder_hatch_sfx_range
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Merge from xor_typo_fix
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merge from planter_reskin_water_fix
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merge from server_browser_refresh_fix
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merge from computer_station_IO
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Merge: from triggerparent_jobs_isinside - Buildfix Tests: built server locally
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Merge from new_achievements_apr26
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merge from split_dump_command
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Merge from standard_shader_detail_vertex_color_tint
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Merge from iteration_profiler (unity package to measure compile/domain reloads) Also fixes a web request during every compile in the editor
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Merge from command_alloc
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merge from perf.playermodel_fix
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Merge from standard_shader_detail_vertex_color_tint
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merge from wakeaiz_optim
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Restore water wheel reference to its sounds to fix NRE spam
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Subtract 147919 merge from terrain_lower_fixes
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Check AlphaMap isInitialized on AdaptMeshToTerrain to prevent editor errors
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Fixed code locks on cars disappearing (except for the red spheres) after too many code attempts Swapped the red sphere material to an opaque version so we don't get weird depth fighting issues
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Fix NRE when renaming a demo shot to a name that already exists
56 Days Ago
Fix case where holstering a mobile phone mid call would result in some inputs being ignored
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Remove log when loading player inventories for the first time
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fix default rotation of pumpkin in painting menu
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tighten up waterwheel dismount positions
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update phrases - fix overfished message - waterflow message - lootinsafezone msg
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move "inventory full" toast behind the inventory UI, blocks too much
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Merge: from hascloseconnections_fix - Bugfix for BaseNetworkable.HasCloseConnections and GetCloseConnections mot seeing outside of small layer Tests: ran unit tests
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testlist
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Commit the .meta files that keep popping up
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merge from woodpile_changestage_audio
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merge from fix_privaddfriend_vis
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merge from computer_station_io (only manifest changes)
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merge from computer_station_IO
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console_quickjoin_fix -> main