branchrust_reboot/maincancel

35,034 Commits over 4,505 Days - 0.32cph!

53 Days Ago
Merge from apartment_complex_monument
53 Days Ago
Merge from apartment_complex_monument
53 Days Ago
merge from apartment_complex_monument
53 Days Ago
Merge from clan_bugfixes
53 Days Ago
Merge: from renderbatch_meshlod_improv - Optim: allow culling to work on MeshLods if they have invalid RenderBatch setups - Optim: Avoid creating batches-of-1-mesh, as that inhibits Unity batching Tests: ran around apartment complex, didn't see rendering artifacts. compared standalone builds, shows 20% fps improvement on my setup
53 Days Ago
merge from shopfront_stringpool_warning_fix
53 Days Ago
rebuilt skins
53 Days Ago
removed glowing sprays
53 Days Ago
added edited sprays
54 Days Ago
merge from apartment_complex_monument
54 Days Ago
merge from clan_bugfixes
54 Days Ago
merge from ballisticlegSFX
54 Days Ago
merge from apartment_complex_monument
54 Days Ago
Merge from apartment_complex_monument
54 Days Ago
Merge from apartment_complex_monument
54 Days Ago
Merge from apartment_complex_monument
56 Days Ago
merge from attachment_charms/ui
56 Days Ago
Merge from apartment_complex_monument
56 Days Ago
Merge from apartment_complex_monument
56 Days Ago
Merge from apartment_complex_monument
56 Days Ago
Merge from m16a2_viewmodel_fix
56 Days Ago
merge from spraycan_reskin_refactor
56 Days Ago
raidwindow_paintable_sign_fix -> main
56 Days Ago
Merge from apartment_complex_monument
56 Days Ago
Merge from apartment_complex_monument
57 Days Ago
merge from glowing_wallpapers
57 Days Ago
merge from spawn_terrainignore_fix
57 Days Ago
merge rust_relay_server -> main
57 Days Ago
Subtract 156029, too many shadow issues
57 Days Ago
Merge from apartment_complex_monument
57 Days Ago
Merge from apartment_complex_monument
57 Days Ago
Merge from occlusion_culling_toggle_fix/batch_culling_fixes Fixes MeshCull components not properly disabling when culled by occlusion culling Fixed renderers with Rendererbatch components not being included in the culling system, even if they don't meet the batching reqs (submeshes, r/w, vert count, etc) Can be toggled via graphics.useDetailedRendererBatchCullingCheck for a/b testing (on by default) Our benchmarks show an occasional slight decrease in max frame rate but a moderate increase in low frame rates (slighty lower ceiling ceiling, higher floor) Also includes a speculative fix for an index out of range error some players were experiencing
57 Days Ago
merge from apartment_complex_monument -> main
57 Days Ago
merge from apartment_complex_monument -> main
57 Days Ago
merge from apartment_complex_monument
57 Days Ago
merge from glowing_wallpaper -fixed material and texture names, rerendered directional graffiti floor icons
58 Days Ago
merge rust_relay_server -> main
58 Days Ago
merge from glowing_wallpapers
58 Days Ago
merge rust_relay_server -> main
58 Days Ago
merge from glowing_wallpapers - fixes to neon carpets
58 Days Ago
merge from glowing_wallpapes - fixed material offset on graffiti tags ceiling
58 Days Ago
merge from glowing_wallpaper
Rin
58 Days Ago
merge from save286 - Staging wipe
58 Days Ago
Merge from apartment_complex_monument
58 Days Ago
Merge from projector_disable
58 Days Ago
Merge from softcore_updates_july_26
58 Days Ago
Merge from spray_scale
58 Days Ago
merge from apartment_complex_monument -> main
58 Days Ago
merge from apartment_complex_monument/prototype -> main
58 Days Ago
merge roundabout changes from monument complex