branchrust_reboot/maincancel

39,477 Commits over 4,566 Days - 0.36cph!

32 Days Ago
Automatically upload item icons to CDN when exporting them for Rust+
32 Days Ago
Merge from salvaged_cleaver_loud
32 Days Ago
merge from sentry_upload -> main
32 Days Ago
merge from espcanvas_autosize_clan_fix
33 Days Ago
Merge from vm_hand_spawn
33 Days Ago
Merge from vm_hand_spawn
34 Days Ago
merge from sv_console_terminal_fix
34 Days Ago
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35 Days Ago
Merge from render_pipeline_testing (fixed)
35 Days Ago
Subtract borked changeset
35 Days Ago
Merge from fuse_analytics_fix
35 Days Ago
Merge from render_pipeline_testing
35 Days Ago
merge from sv_console_terminal_fix x3
35 Days Ago
merge from sv_console_terminal_fix
35 Days Ago
merge from sv_console_terminal_fix x2
35 Days Ago
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35 Days Ago
WR config compile fix
35 Days Ago
add nullcheck for `playable is invalid` error kicking players out
35 Days Ago
Fix throwing 3p anim still playing when switching between items
35 Days Ago
Merge from wr_visual_config
35 Days Ago
merge from rail_junction_improvements :railway_track:
35 Days Ago
merge from typo_fixes
35 Days Ago
merge from arrow_gibs_fix
35 Days Ago
subtracting 163933
35 Days Ago
Merge from loading_analytics
35 Days Ago
cherrypicked ladder fix from biofuel branch
35 Days Ago
Merge from render_pipeline_testing
35 Days Ago
merge from sv_console_terminal_fix
35 Days Ago
Merge: from serverprofiler_disablememtracking - Bugfix for WatchAllocs failing to export snapshot almost always Tests: none, trivial change
36 Days Ago
Merge from sep_2026_mesh_checks
36 Days Ago
Merge from icon_generator_rework
36 Days Ago
Merge from torch_hash_warning_fix
36 Days Ago
merge from render_pipeline_testing
36 Days Ago
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36 Days Ago
merge from render_pipeline_testing
36 Days Ago
Merge SMAA with RRP
36 Days Ago
Merge from rustplus_custom_monument_markers
36 Days Ago
Merge from render_pipeline_testing
36 Days Ago
Merge from editor_jump_hitch
36 Days Ago
merge from automated_testing
36 Days Ago
Fix oversized landmines - worldmodel optimisation changed the shared mesh import scale from 0.5 (this was changed 4 years ago) to 1, doubling placed mines. Halved all four LOD meshes in Blender and re-exported to restore the original size whilst keeping the import scale 1.
36 Days Ago
merge from ent_nre_fix
36 Days Ago
merge from 2Cave2Furious
36 Days Ago
merge from arrow_collision_fix
36 Days Ago
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37 Days Ago
Merge from itemdesc_alignment_fix
37 Days Ago
Merge from headitem_overlays_fix
37 Days Ago
Fix bullet and arrows sometimes passing through oilrig scientists upper body, or/and registering headshots when shooting the legs
37 Days Ago
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37 Days Ago
merge from BBQRadialMenu