38,718 Commits over 4,536 Days - 0.36cph!
arrow_late_loading_fix -> main
Merge: from fix_skipinit_error
- Buildfix(editor) - replace unsupported intrinsic
Tests: no errors in editor on script compile, checked asm
Merge: from pool_leak_experiments
- Optim: replace FuzzyPool with LPRQ segment - it can be up to 20% faster and doesn't leak/spill sporadically
Tests: unit + perf tests, loaded 2.5k procgen map, checked print_memory - no spills
merge from f1menu_blur_fix
merge from water_surface_nametags_fix again (didn't go through)
merge from water_surface_nametags_fix
merge from paintingui_inputs_fix
merge from f1menu_blur_fix
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syncvar_ornateframe_initialiser_fix -> main
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
merge from menu_close_blur_fix
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merge from hackweek_sv_pie_menu
merge from demos_shadow_fix
merge from catapult_reloadtime_nerf
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merge from deploy_clipping_fixes
Another sneaky compile fix that snuck past editor tests
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Updated the emission shader feature on the cloth shader to remove an unnecessary underscore
bye bye compile errors :wave:
merge from viewmodel_scene_flex (Character Animation & Skin Viewer dev-only tool)
Improve npcs path following performance, fix npcs sometimes not moving
Remove unused ignite and extinguish effect animation event from the industrial torch anim, to fix warning
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merge from uibindings_nre_fix
merge from crafting_stall_fix
Merge from redirect_crafting_fix
Merge from CompassShieldViewmodel
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merge from sharkmovement_sound_fix
merge from hackweek_parented_ddraw
Fix stack overflow and alloc in navmesh load / save
Merge from rustplus_camera_fixes
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Fix triangle planters not snapping to triangle floors
testlist
merge from HAB_armour_health_fix