branchrust_reboot/maincancel

37,092 Commits over 4,444 Days - 0.35cph!

5 Months Ago
travelling_vendor_spawn_prechecks -> main
5 Months Ago
sign_painting_ui_escape -> main
5 Months Ago
autoturret_improvements -> main
5 Months Ago
Fix player models continuing to play animations in demos when paused.
5 Months Ago
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5 Months Ago
Merge from naval_update
5 Months Ago
Fixed a server only serialized field
5 Months Ago
merge from slots_optimize
5 Months Ago
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5 Months Ago
merge from save280 - Staging wipe
5 Months Ago
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6 Months Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: added missing check in tickmode 1 - Bugfix: fixed TriggerParentDelayedExit cleanup logic disabling it's effects - New: paste_line command Tests: built a wonky ship with tickmode 1, jumped over it's gaps
6 Months Ago
merge from adventcalendar_effect_fix
6 Months Ago
merge from adventcalendar_effect_fix
6 Months Ago
merge from indirect_instancing
6 Months Ago
Revert 140177 - needs more investigation
6 Months Ago
boat_ai_boxing_fix -> main
6 Months Ago
notification_custom_link_support -> main
6 Months Ago
Merge from naval_update
6 Months Ago
merge from naval_update
6 Months Ago
Update workshop scene "publish submission" info paragraph
6 Months Ago
6 Months Ago
Merge: from triggerparentdelayedexit_teleport_fix - Bugfix: teleporting from a player boat should no longer cause weird parenting issues Tests: built a boat, teleported away - no weird movement afterwards
6 Months Ago
merge from workcart_canvas_fix
6 Months Ago
merge from blackjackmachine_optims
6 Months Ago
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6 Months Ago
Merge: from analytics_std_dev_fix - Bugfix: fix for invalid std_dev calculation Tests: none, trivial change
6 Months Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: shooting a weapon can cause NREs on the client Tests: shot in the sky with a bunch of bursts - no NREs
6 Months Ago
merge from workcart_canvas_fix
6 Months Ago
merge from shotguntrap_optims
6 Months Ago
syncvar_autosave_trimming -> main
6 Months Ago
auto_populate_entitylist -> main
6 Months Ago
auto_populate_entitylist -> main
6 Months Ago
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6 Months Ago
merge from commandblock_tests
6 Months Ago
Merge: from triggerparentdelayedexit_optim - Optim: improve performance of GamePhysics.TraceRays family of queries - Optim: TickMode 1 - add UsePlayerUpdateJobs2 related shortcuts to TriggerParent Tests: built a boat with tickmode 1, spawned npc player on it, jumped on and off, flew in it's vicinity - no issues.
6 Months Ago
merge from standardized_health_display_conditions -> main
6 Months Ago
merge from shield_stats_display_workbench -> main
6 Months Ago
merge from flameturret_optims
6 Months Ago
quick_craft_improvements -> main
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update
6 Months Ago
Merge from naval_update
6 Months Ago
boat_jiggle_fix -> main
6 Months Ago
boatai_boxing_fix -> main
6 Months Ago
quick_craft_improvements -> main
6 Months Ago
fix pooled list leak for physics tumbling entity