branchrust_reboot/maincancel

39,947 Commits over 4,597 Days - 0.36cph!

4 Months Ago
merge from grenade_drop_fix
4 Months Ago
merge from hackweek_nameplate_dist_sizes
4 Months Ago
Update Rust+ section in menu to link to the app when telling you to install it, and tell you if push notifications aren't enabled for the app yet
4 Months Ago
merge from game_room_dlc
4 Months Ago
merge from automated_testing
4 Months Ago
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4 Months Ago
merge from BoatVendor_BPchange
4 Months Ago
merge from NestHat_T1
4 Months Ago
merge from demo_ui_2
4 Months Ago
AKs now come with 4 rifle bullets in the magazine by default again (this was removed more than 4 years ago due to a bug)
4 Months Ago
Bugfix(editor): WhatUsesThis - don't require a whitespace after m_EditorClassIdentifier - wrap the serach into a try-catch-throw block so we can quickly check if there's anything wrong with the prefab Whitespace got lost in the prefab asset, causing the tool to trip up Tests: ran it, got results
4 Months Ago
merge from demo ui 2
4 Months Ago
Fix old AIs not fleeing when player is unreachable
4 Months Ago
Fix scientists not moving or spawning in multiple locations when new navmesh is enabled, also fix old AIs moving slower
4 Months Ago
Merge from WolfHeaddress_Workbench
4 Months Ago
Merge: from mt_snapshot_saving - Bugfix for duplicate field serialization - Bugfix for unsafe Time access on worker thread Tests: Booted into craggy
4 Months Ago
merge from hackweek_sv_pie_menu
4 Months Ago
merge from editor_fix_cpu_affinity -> main
4 Months Ago
merge from fix_serverport_editor -> main
4 Months Ago
merge from cui_updates
4 Months Ago
merge from demo_ui_2
4 Months Ago
merge from fix_itemmanager_domain_reload -> main
4 Months Ago
merge from demo_ui_2
4 Months Ago
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4 Months Ago
Fix NRE in FinishLoadingRoutine
4 Months Ago
Remove debug logging "Debug.Log("Hit client yield");"
4 Months Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
4 Months Ago
merge from fix_elevator_button_restart -> main
4 Months Ago
merge from game_room_dlc
4 Months Ago
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4 Months Ago
merge from fix_bag_nickname -> main
4 Months Ago
merge from game_room_dlc
4 Months Ago
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4 Months Ago
merge from sv_console_history
4 Months Ago
merge from sv_console_history
4 Months Ago
Merge from analytics_apartment_events
4 Months Ago
Merge: from mt_snapshot_saving - Bugfix for ExactArrayPool not being thread-safe Tests: TestMTSave
4 Months Ago
merge from ragdoll_selfcollision_fix
4 Months Ago
Merge: from mt_snapshot_saving - Optim: in UsePlayerUpdateJobs 4 entitiy saving for network is done in parallel. Use server.ParallelNetworkQueueBatchSize to tweak number of tasks Tests: 2k procgen, built a base and a boat, rode vehicle, heli, zipline, boat, horse, fly across the world. ran all TestMTSave unit tests
4 Months Ago
merge from demo_browser_search
4 Months Ago
merge from siegeweapon_firedamage
4 Months Ago
merge from siegeweapon_firedamage
4 Months Ago
Merge from sign_build_fix
4 Months Ago
Merge from lootspawn_stack_fix
4 Months Ago
merge from codegen_timings -> main
4 Months Ago
Merge from bag_compass_marker
4 Months Ago
merge demo2 to main