30,379 Commits over 3,806 Days - 0.33cph!
merge from threadsafe_protobuf
reapplying threadsafe_protobuf
merge from fix_team_invite_clientside
merge from global_networked_bases
merge from craft_amount_reset_fix
merge from shotgun_trap_auth_fix
merge from graphics_dropdown
Define player heli engine starting flag
Show the old default BaseEntity.Flags inspector if we don't find an associated entity
Any inspector dropdowns that set an Entity.Flags mask now show, in brackets, any custom defined names for those flags in the full class hierarchy of the nearest parent entity.
New "Print defined flags" context menu option for BaseEntity, that prints out the list of flags that have been defined in the class heirarchy. Fixed the flags list in EntityFlag_ToggleEditor not including private or protected flag defines.
Merge IsVisibleRedo -> Main
Merge EntityFlagToggleWarning -> Main
Fixed error in "Core/Generic" shader
merge from switch_inputs_io_fix
merge from planter_pickup
merge from graphics_dropdown
merge from SubmarineParentFix
merge from vm m249 skinning fix
Final car explosion force edits
Another explosion force edit
Reduce the effect of anti-vehicle damage on vehicle explosion forces. Makes the force from HV rockets vs. cars less extreme, more like the force from basic rockets.
Reduced explosion force push on modular cars
merge from transparent-shadow-receiver
merge from branch_open_interact_delay
merge from torch_extinguish_fix
merge from turret_flashlight_load_fix
merge from cached_browser_lag_fix
added new pipe tool texture atlas variant for more variety
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merge from cached_browser_tag_fix
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Only show No Respawn HUD icon when on a tugboat
Fixed turning a new autoturret on not disabling other turrets in range that now have too many nearby, if they have more in their radius than we do in ours
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merge from force_update_workbench_trigger