branchrust_reboot/maincancel

30,380 Commits over 3,806 Days - 0.33cph!

1 Year Ago
Merge from report_npc_fix
1 Year Ago
Merge from tc_layout_update
1 Year Ago
merge from /main/standard-refraction
1 Year Ago
merge from building_skins_3/building_skins_4
1 Year Ago
merge from uv123-tangent-basis-fix
1 Year Ago
merge from /building_skins_3/building_skins_4
1 Year Ago
merged from terrain-shader-fix
1 Year Ago
merge from building_skins_3/building_skins_4
1 Year Ago
merge from tc_layout_update
1 Year Ago
Fixed modular cars not being pushed by explosion force if hit in a way where only the module(s) took damage, and not the base chassis. Reduced overall car explosion force to compensate for the fix.
1 Year Ago
Switched my inventory loadout back to standard rocket launcher
1 Year Ago
Removed accidental include
1 Year Ago
Minor edit to SceneLoader; formatting
1 Year Ago
Gave SceneLoader some extra checks and scenes, plus keyboard shortcuts. Removed "Open Bootstrap Scene" from the Rust Editor menu and moved it to the new Scenes menu.
1 Year Ago
Merge HomingMissileLauncher -> Main
1 Year Ago
Added scene loader script - top menu to quickly load specific editor scene files
1 Year Ago
Quick compile fix, needs a proper fix
1 Year Ago
Manifest rebuild
1 Year Ago
Merge HomingMissileLauncher -> Main. Adds ADS.
1 Year Ago
Merge from detailed_vehicle_dismount_times
1 Year Ago
Merge from toggle_vending_machines_map
1 Year Ago
Merge from console_window_improvements
1 Year Ago
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
1 Year Ago
Merge from main/excavator_props_fix
1 Year Ago
Merge from main/console_window_improvements
1 Year Ago
Merge from main/HAB Door gib fix
1 Year Ago
Merge from main/texel-density-fix
1 Year Ago
Merge from main/wall_debris_fix
1 Year Ago
Merge from main/siren_light_fixes
1 Year Ago
Merge from main/mini_push_fix
1 Year Ago
Merge from main/attackheli_turret_parent_fix
1 Year Ago
Merge from main/incendiary_fall_fix
1 Year Ago
Merge from main/detailed_vehicle_dismount_times
1 Year Ago
Merge from main/conveyor_locker_clothing_fix
1 Year Ago
Merge from main/ExtraDismountCheck
1 Year Ago
Merge from main/underwater_labs_floor_fix
1 Year Ago
Merge from main/global_networked_bases
1 Year Ago
Merge from main/map_markerlist_fix
1 Year Ago
Merge from main/ghost_sheet_fixes
1 Year Ago
Merge from main/reflective-material-type-fix
1 Year Ago
Merge from Attack Helicopter/kill_attribution
1 Year Ago
Added translucency to corn plants
1 Year Ago
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1 Year Ago
Merge from dof_exposer_improvements
1 Year Ago
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1 Year Ago
Fixed player potentially getting stuck in the skydiving pose when stuck between two objects and considered non grounded Skydiving animations will now only play if the players velocity is > 10, should also fix some reports of the animation triggerring while climbing ladders Fixed some IK weirdness during parachute deploy animation in third person introduced in 87586
1 Year Ago
Removed the legacy parachute animations in the player controller, they weren't being used but were throwing some warnings on boot Improved hand IK easing on first person parachute, created a new SetParameterCurveAnimatorBehaviour behaviour to set a float parameter over time during an animator state
1 Year Ago
Added vehicles to the parachute pre deploy space checks. Prevents parachutes getting deployed too early when jumping out of the scrap transport helicopter hitting the helicopter and instantly killing the parachute
1 Year Ago
Water level must be at least 5m below the players height before deploying the parachute, fixes jumping with a parachute equipped while standing on an rhib deploying the parachute (which would immediately crash and hurt the player)
1 Year Ago
Merge from dof_exposer_improvements