branchrust_reboot/maincancel

33,112 Commits over 4,109 Days - 0.34cph!

10 Months Ago
Fixed the TMP fonts conflicts (fixes missing Arabic font)
10 Months Ago
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merge from world_update_2
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merge from instantcam_worldmodel_lods
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merge from canvas_chat_fix
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merge from wallpaper
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merge: from soundmodulator_leak Tests: Spawned and killed scientists in batches of 10. Previously I would get an NRE on 2nd batch, now doesn't happen after 6.
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merge from localization
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merge from world_update_2 - Staging wipe
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Merge from fix_barricades_tunnel_entrance -> main
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Merge from fix_monument_scenes_map_gen -> main
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cherrypicking world_update_2/concrete_barrier_material_fix
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merge from cuffs_backpack_fix
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merge from fix_backpack_learnbp
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Merge from fix_monument_collider_cache_invalidation_2 -> main
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merge from runtime_profling_pooling -> main
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merge from runtime_profiling_raknet -> main
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Merge: from pool_container_telem Tests: took telem info from craggy, procgen 4.5k and saved procgen map. Built all modes in editor. Built standalone server exe.
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Merge: from /main/soundmodulator_leak Tests: spawned car_2mod_01, drove around - pool telemetry stayed stable, audio was good.
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merge from fix_monument_scenes_client_entities -> main
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merge from br-zone-water
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Merge: from /main/clean_dead_code Tests: upgraded half wall - it worked
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Subtracting S2P launch site (world_update_2 conflict)
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Skin bundles
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update non-convex mesh tool to check for deployables that place onto slots without socket chekcs
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bumped exception report message max size to 600 and tied it to a convar (can't be set lower than the original maximum) - this codegen also includes the new servside ragdoll default convar from 104903
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Bugfix: Don't leak pooled lists in RunInRadius<T> Thanks for the report! Tests: ran admin commands that would generate a leak - no more.
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Merge from fix_barricade_launch_mounds -> main
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Merge from fix_barricade_new_cliffs -> main
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merge from fix_raknet_end_sample -> main
10 Months Ago
disable serversideragdolls by default due to server stall/freeze
10 Months Ago
Merge: from main/item_pooling This fixers the NRE on server tick (and blocker for joining). Tests: loaded a save that consistently produced NREs - not anymore
10 Months Ago
Update the liquid push targets if we encounter a push target that is no longer valid while moving water around
10 Months Ago
merge fix_train_tunnel_rain -> main
10 Months Ago
Merge: from item_pooling This reintroduces pooling for Items while fixing the original bug that caused their backout. Tests: build all modes in editor, tried to repro original bug - didn't happen.