108,621 Commits over 3,867 Days - 1.17cph!
Wood burns at a decent rate, updates loot UI appropriately
Added cave carving support to terrain
Fixed broken shader on Damage Indicator
Fixed fuckup in TransformMonitor which caused the server to stop running
Fixed infinite loop when dragging items into themselves
wolf bark and flinching animations; tweaked the howl / idle animations
commiting batch 3 of re-exported anims on new rig
Fixed campfire import scale
Changed how item models are loaded (this will temp break a lot of stuff)
Implemented Bill's campfire effects
Added LightEx - for animating lights
Cave scene updates, bats.
Added lerp visualization
Tweaked lerp, update rates
Added toggle for soft particles to custom particle shader
Can switch between players in spectate mode (jump and duck)
Fixed server error when players die
Steam Client -> clientside only
Getting the build number from Steam doesn't actually work. Hopefully @steam_games will fix it some day and this'll work.
Lots of random scene stuff.
Tundra beach scene progress
added some new wolf animations; tweaked the walk animations.
Fade out water fog volume if far away from water
Fixed item inv not stacking different items properly
updated anim controller with anim for sleeping as well as a couple of missing jump anims. Jump anims will need some love once everythings in.
Commiting batch 2 of re-exported anims on new rig.
Wolf now dies
Wolf drops corpse (it's just a cube atm)
Player drops a corpse (a naked ragdoll that is stick to the floor)
Player corpse can be looted
Removed specularity from AI test scene grass
Let's give AstarPathfindingProject a try
Merge from main again (context menu class update)
Renamed ContextMenu to ContextMenuUI (name conflict)
Merge from main again (version class update)
Add inventory notifications to the previous update
Show active crafts in blueprint list
Renamed Version to BuildVersion due to System.Version name conflict
Merge from main again (to keep Unity from reimporting shitloads of shaders every time I switch branch)
Added min and max cluster size to spawn handler
Craft notifications
Craft cancelling
Craft progress
Time of Day update to 2.1.0 prerelease 3
Sort by craftablility
Craft on click
Menu shows blueprints
Menu indicates whether you can craft blueprint
Added triangle-shaped grass meshes to sparse-coverage areas
Added PlayerBlueprints component
Now sending list of craftable blueprints to HTML (wip)