reporust_rebootcancel

140,368 Commits over 4,383 Days - 1.33cph!

2 Years Ago
Merge from main -> reduce_server_tags/compact
2 Years Ago
Added watch interface to 'WhatUsesThis.cs'
2 Years Ago
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2 Years Ago
rain gutters set greybox
2 Years Ago
radtown gate ladder volume radiation volumes, temporary loot spawns initial cover pass on the outdoor
2 Years Ago
2 Years Ago
SteamNewsSource http -> https
2 Years Ago
Added a map marker for mission providers, displays how many missions are currently available from that provider for the local player
2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
Strip all UnityEngine.AI components from clients (attempt to fix warning spam)
2 Years Ago
Added an automated error checker for conversations, looks for legacy conversation features and can automatically update them to the new system eg. converts a conversation node with a custom action "assignmission lumberjack" to the new AssignMission action with a proper reference to the lumberjack mission Updated all converations
2 Years Ago
Fixed dialogue graph nre when domain reloading Dialogue graph now persists through domain reloads Dialogue graph now zooms to fit all nodes whens opening
2 Years Ago
Mission editor now detects missing accept/failed/victory effects and shows appropriate warnings Also added some buttons to automatically assign the default effects
2 Years Ago
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2 Years Ago
server.tutorialEnabled is now replicated The tutorial button in the main menu will no longer appear ift he player isn't conencted to a server with the tutorial enabled Once connected to a valid server the section in the options menu shows a button that will close the menu and prompt the player to start the tutorial, without needing to die Removed the text mentioning that a players sleeping bags will be destroyed when starting teh tutorial, this is no longer true
2 Years Ago
Set alpha cutoff to 0 on the tutorial island material, prevents alpha noise causing holes in the terrain in some map size/position combinations
2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
OnParentChanging velocity adjustment is skipped on kinematic rigidbodies to fix: "Setting linear velocity of a kinematic body is not supported."
2 Years Ago
Replaced RenderSettings.customReflection with ReflectionProbe.defaultTexture
2 Years Ago
Compile fix
2 Years Ago
2 Years Ago
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2 Years Ago
Fix for workshop normal issue
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
Namespace fix
2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
Serialization fixes
2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
Removing UnityEngine.Profiling.Memory.Experimental references
2 Years Ago
Override throttle for crash
2 Years Ago
Stopped heli death until spinout starts
2 Years Ago
player update. exported/set up 3p smg animations
2 Years Ago
Fixed some bugs preventing spin out state after reaching monument position
2 Years Ago
merge from harmony2_3
2 Years Ago
Merge from non_los_chase
2 Years Ago
On death the patrol helicopter will now seek out a nearby monument to crash at
2 Years Ago
Increase max range of random positioning
2 Years Ago
Ignore max distance check for subsequent spawn waves
2 Years Ago
Unpair all door controllers when TC is destroyed
2 Years Ago
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen
2 Years Ago
Add BaseNavigator properties for controlling the new navigation settings. Distribute chase ability between spawns. Prevent excessive pathing & los checks in a specific situation.
2 Years Ago
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
2 Years Ago
Fix map entities not being respawned on server restart due to getting a network ID but spawning being skipped (aka oil rig radiation entities)
2 Years Ago
Spinout no longer tied to death state
2 Years Ago
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2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
more splats/terrain tweaks