125,211 Commits over 4,171 Days - 1.25cph!
Default npc spawn settings
First working version of hair cap mask assignment
Enabled hair caps on all relevant skin materials
Added new PlayerModelHairCaps component to head, torso and legs
Tweaked player model rebuild material property block handling
Fixed warning Effect.Init - invalid entity.
Cleaned up ai related convars.
ai.npc_enable 1 by default
Simplified cap mask setup on dye sets; no explicit uv1 or uv2, now automatic via hair collection type
Optimized material property desc using shader property ID instead of name; adjusted material copy
Viewmodel Clothing fbx files
Oak trees / meshes / textures / LOD's / prefabs
Added client file cache corruption detection (+ automatic resolution)
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Fixed animals getting stuck in water / along the shoreline.
Updated postprocess stack v2 to latest (fix for editor errors) + reapplied opts and fixes
Patched postprocess stack v2 to work with -warnaserr
Disabled postprocess stack v2 player define setter...
Added "storage" protocol version
Disabled client file cache (test)
Fixed pps2 copystd shader guid
Added essential pps2 taa shaders to graphics always include list
Oak prefab tweaks / textures polish / rebaked billboards
Large trees spawn population
Removed old dead maple tree
Reapplied 23838: configurable PostProcessLayer intermediate format + fixed player preview alpha
flagged torso clothing to remove armpit hair and legs clothing to remove pubic hair
fuse box and fuse textures/mats
fusebox and fuse models/LODs/COL and prefabs
Hand/arm meshes added to clothing .fbx
Added viewmodel clothing prefabs
card reader textures/models/LODs/COL and prefabs
U22 small monument progress
Added support for standalone rendering, w/o actual reflection probe; editor to match / override
Added support for conditional directonal ligtht/shadows
Added basic shader replacement system
Added TOD single-pass probe replacement shaders; tested with sky reflection
Fixed skybox material handling
Fixed time slicing
Fixed inverted winding order
Solved remaining problems
Merge from reflection-probe-ex
Added projectile pooling (gunfight performance)
Added pool.projectiles convar (default = true)
Removed UnparentOnDestroy from several silenced gunshot effects (breaks effect pooling, appears to be redundant)