241,276 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Fixed oil special
9 Years Ago
Warmup tweaks
9 Years Ago
-EntityAnimationToggleActive now has option to make any child BaseEntityes aware of the player on activation (defaulted to true) -BaseEntities no longer de-aggro when out of range. Might need to revert this.
9 Years Ago
Pumpkin tweaks
9 Years Ago
clientperf format tweaks
9 Years Ago
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9 Years Ago
Warmup tweaks
9 Years Ago
EAC Update
9 Years Ago
Invalidate network cache properly on looting server.save does a clean save (wipes save cache before saving)
9 Years Ago
Added exclude filter to warmup
9 Years Ago
Removed emissive material from keylock
9 Years Ago
Mavis racket updates
9 Years Ago
Kick user on RPC error
bot
9 Years Ago
Linux Build
bot
9 Years Ago
Windows Build
9 Years Ago
Fixed campfire line of sight check
9 Years Ago
Added unity graphics interface support
9 Years Ago
Fixed potential NREs in RPC_Server
9 Years Ago
- Boozeburner max speed reduced to 280 from 300 - BB flamethrower first use cooldown is now varied by Cooldown + (0-Cooldown)
9 Years Ago
- Booze burner flamethrower now inherits velocity from ship - BB flamethrower now fires in bursts even when not in attack range of the player (but needs to be aware of player) - Gamepad vibration is now cleared on player death
9 Years Ago
Minor stability tweaks and fixes
9 Years Ago
When placing a block, update the surrounding blocks
9 Years Ago
Network protocol++
9 Years Ago
Editor NRE fix
9 Years Ago
Twig and sheet metal col extra detail
9 Years Ago
- Boozeburner's flamethrower now damages the player. Massively OP
9 Years Ago
Build server compile using unity 5.2.1p3
9 Years Ago
- Rotor/mixers now has a 50% chance to spin the other way ;)
9 Years Ago
Design folder
9 Years Ago
Broke into projects
9 Years Ago
- Added a shared, minimum cooldown of at least 15 seconds between enemy taunts, across all enemies.
9 Years Ago
tundra impact decal/effect new beancan grenade explosion effect tweaked beancan grenade fuse effect
9 Years Ago
Fixes
9 Years Ago
Regex urls Templating system Simplified MySQL
9 Years Ago
OnValidate error if LightEx intensity modulation is used with LightLOD intensity fade
9 Years Ago
- Enemy healing beams now charge up each heal over HPS seconds and then modify health every whole. - Enemy healing beams now heal for 1 health per second
9 Years Ago
Legacy LightEx version (backwards compatibility of existing prefabs)
9 Years Ago
LightEx tweak
9 Years Ago
- Fixed order of enemy abilities in manager
9 Years Ago
- Enemies no longer reset to start position when a long way from home
9 Years Ago
- Setup EnemyAbilityManager again - Enemies now have a 10% chance of spawning with one of the special abilities (currently just shield or heal) - Added enemy ability manager to init bootstrap
9 Years Ago
Fixed LightEx interfering with light fade in / fade out
9 Years Ago
- Enemies now only aggro the player if they have clear LOS to the player (and in range)
9 Years Ago
Only update collider parameters in ConstructionCollision if changes have been detected
9 Years Ago
Updated wall stability supports for the new colliders
9 Years Ago
Updated triangle foundation sockets for the new colliders
9 Years Ago
Owl special WIP
9 Years Ago
Mavis facial animations
9 Years Ago
Minor LightLOD fixes
9 Years Ago
new C4 explosion effect.