241,280 Commits over 3,867 Days - 2.60cph!

9 Years Ago
- Objective waypoint arrow now pulses and scales
9 Years Ago
Disable menu when reporter is open
9 Years Ago
Added more analytics
9 Years Ago
- Added RoomSpawner script which is responsible for spawning enemies from the mission's EnemyPack, up to a configurable cost, into the room - The level generation seed is now passed to spawners too, so enemy type and spawn locations can be reproduced
9 Years Ago
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9 Years Ago
snow impact effects no longer look like tiny geysers in shadow.
9 Years Ago
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9 Years Ago
Fixed freeze effect on point reset
bot
9 Years Ago
Linux Build
9 Years Ago
- Made a script tool to select all children of selected objects and deselect selected objects
bot
9 Years Ago
Windows Build
9 Years Ago
Fixed race condition in dev req causing crashes
9 Years Ago
FOR FUCK SAKE factory TileSet scene (collision/minimap pass not done yet)
9 Years Ago
Performance UI widget and misc tweaks
9 Years Ago
Refresh batched collider after building block rotation
9 Years Ago
Various building exploit fixes
9 Years Ago
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9 Years Ago
Moved second cupboard collider to the prevent building layer, as is tradition
9 Years Ago
Quarry LOD Atlasing (on L2 & L3)
9 Years Ago
meta
9 Years Ago
Removed AssociateWithTribeHub property from BuildingSettingsEditor
9 Years Ago
Fixing bugs with unit pathfinding events and SmartObject interaction position/subscription handling Added OnBehaviourExecuted : UnityEvent<Behaviour>
9 Years Ago
Updates to Owl special smash & serve walks
9 Years Ago
Quarry ladder optimizations, prefab update
9 Years Ago
added new lava lines to court side, and textured court side. tweak material on rocks
9 Years Ago
Feedback prep
9 Years Ago
Go easy on water local refl gap reduction to reduce back tracing issues
9 Years Ago
Moved relevant native interop call declarations to RustNative/Managed/Graphics.cs Updated native code to match changes to Unity's plugin event handling; gets rid of warning Updated native builds with latest changes; incremented version in selfcheck
9 Years Ago
Moved options to main menu (this will get better)
9 Years Ago
Updated OSX build
9 Years Ago
Prevented UI accidentally dissapearing when jabbing F keys
9 Years Ago
- More
9 Years Ago
- Prefab script changes
bot
9 Years Ago
Linux Build
bot
9 Years Ago
Windows Build
9 Years Ago
Fixed delete mismatch in fft destroy Added pooling to device requests to avoid fragmentation
9 Years Ago
- Made an editor tool to help quickly replace baked prefab rooms - Added a scene with all rooms in
9 Years Ago
Warmup tweak
9 Years Ago
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9 Years Ago
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9 Years Ago
Player can trigger 3 different specials
9 Years Ago
Tweaked player corpse bounds
9 Years Ago
Cull twig wall shadow casting mesh when batched
9 Years Ago
Shadow tweak
9 Years Ago
Tweaked entity visibility check
9 Years Ago
tweaked lava water
9 Years Ago
Added random volumes / pitches for player sounds
9 Years Ago
Tweaked corpse entity bounds
9 Years Ago
Shadow tweak test
9 Years Ago
Warn + fix if loading a save with duplicate entity ids