240,838 Commits over 3,867 Days - 2.60cph!

9 Years Ago
banks
9 Years Ago
Swamp bank test, maybe I made smartobject_test really bad for testing and more of a biome vignette. Whatves!
9 Years Ago
Fixed some suuuper ugly seams on the hide boot textures Removed some unnecessary geo on the male hide shirt Changed the hide shirt material to the double-sided clothing material Added female hide clothing pieces
bot
9 Years Ago
Windows Build 604
9 Years Ago
Latest Steam API binaries
9 Years Ago
Moved to latest Steam API
9 Years Ago
Removed some unnecessary geo from the hazmat helmet Changed the hazmat helmet material to the double sided cloth material Fixed small issues with the female burlap gloves Added female hazmat items
9 Years Ago
HUD tweaks
9 Years Ago
HUD tweaks
9 Years Ago
Made forests less blobby
9 Years Ago
Post-merge game manifest
9 Years Ago
Merge from main
9 Years Ago
Crouch jump fix
9 Years Ago
Fixed toptier door collider offset (this means its mesh will be offset slightly until paroxum fixes the mesh pivot point)
9 Years Ago
croc + bird vpaint and rig
9 Years Ago
Missed a bit
9 Years Ago
Added DrawActivityParamaters to BeforeEditorLayout
9 Years Ago
Female urban boots model and prefab
9 Years Ago
Fixed a skinning issue with the female burlap shirt
9 Years Ago
-unbreaking the broken
9 Years Ago
-generic activity system wip
9 Years Ago
Croc/terrorbird import and asset setup BeforeAnimal shader now supports optional valpha as blend or tint
9 Years Ago
Fixed some wrong path names
9 Years Ago
Startup time tweaks
9 Years Ago
Clear replay events
9 Years Ago
Field rock tweaks
9 Years Ago
bad directive
9 Years Ago
Human control rig updates, new idles
9 Years Ago
HumanView randomisation placeholder, split IK to partial
9 Years Ago
Fixed issue with number of games / sets being displayed properly Added match stats state Unified transition handling across modes
9 Years Ago
adding water area and new court rocks play area to test court WIP
9 Years Ago
adding water area and new court rocks play area
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Audio clips, optimizing for CPU, loadtime + memory
9 Years Ago
Made terrain normal calculation more accurate Reduced terrain heightmap memory usage by 50%
9 Years Ago
Reset the step value of hunger to -0.1
9 Years Ago
debug twaeks
9 Years Ago
Fixed NeedSettings not creating triggers from paramaters on init
9 Years Ago
human imports, attachment mesh filter/renderer cleanup in view creation
9 Years Ago
Added scoring for a unit's need for food to the Value of Harvest consideration, but looks like we're having some issues triggering the Need.Food. Will have to solve that before this change can be tested (it depends on needs).
9 Years Ago
More errors on upload
9 Years Ago
Fixed the duplicates in radial menu for when holding two or more items.
9 Years Ago
Fixed playermodel scene
9 Years Ago
Changed Save/Restore for speed
9 Years Ago
If there's multiple items of same type, only display one of them in the radial menu.
9 Years Ago
- Made some simple whitebox prefabs for level tests - WIP new rough level layout idea
9 Years Ago
Changed Consideration "Weight" to "Contribution", a better name for something limited to [0,1].
9 Years Ago
More reference fixes
9 Years Ago
A Consideration can now be weighted, so that the less you want it to be taken into account at scoring a decision, the less the value should be. The weight is limited to [0,1].