239,404 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Added ArrayPropertyDrawer base (for properties inside arrays, lets you get array and index) Added ArrayIndexIsEnum to show array index as a enum string instead of a number in inspector Added ArrayIndexIsEnumRanged - as above with min/max Added BoneInfoComponent (todo) Cleaned up SkinnedMeshCollision attributes into GameManifest.MeshColliderInfo Temporarily removed MeshColliderInfo per bone properties MeshColliderInfo has encompassing DamageProtection
10 Years Ago
Merge branch 'master' into ovr
10 Years Ago
Made sure the cabinets in GameTest are using valid games.
10 Years Ago
10 Years Ago
Trunk merge
10 Years Ago
[block_party] spikey block adds spikes to blocks it touches in 2nd phase
10 Years Ago
progress commit
10 Years Ago
New spear sounds and rock sound tweaks
10 Years Ago
Fixed rocks, to be proper with the new standard shader. Water tweaks. Temp scene backup.
10 Years Ago
running attack animations for the chicken / rabbit / stag
10 Years Ago
Sky, lighting and water tweaks. PBR ground texture wip files.
10 Years Ago
[block_party] added graphics for 2 more blocks
zon
10 Years Ago
Updated animal food caloric values from admin site.
zon
10 Years Ago
Moved GiveItem out of BaseEntity.Flags into BaseEntity.
10 Years Ago
Updates
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Deployables are now killed when their floor is destroyed FixedUpdateEvent pushes realm properly PrefabPreProcess keeps seperate lists of client/server prefabs PrefabPreProcess creates an instance of prefabs before processing Added RealmedRemove - A PrefabPreProcess that removes gameobjects/components from itself depending on realm Fixed furnace and fire materials being too shiny Fixed NRE in build privliedge
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Windows Build 156
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