239,420 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Updated vm bow source file
10 Years Ago
Time of Day update to 2.1.1 prerelease 2
10 Years Ago
We don't want flying bears just yet Bill!
10 Years Ago
Deleted Builder module (made redundant) BuildingBlock uses less bandwidth BuildingBlocks can now be upgraded Placeholder upgrade skins for Foundation and Wall (just material changes) Upgraded BuildingBlocks take less damage Protocols++
10 Years Ago
To avoid creating arcs with massive radii I now snap them to a straight line!
10 Years Ago
Fixed bad param names in anim controllers
10 Years Ago
Custom gizmo test which isn't actually a gizmo and is thus basically useless!
10 Years Ago
Groups now spawn with random Y rotations.
10 Years Ago
GroupController.spawn_unit no longer hardcodes the Y spawn position...
10 Years Ago
Bear Group updates.
10 Years Ago
Fixed Join detection
10 Years Ago
Fixed SingleGameTest's screen.
10 Years Ago
Fixed SingleGameTest's screen.
10 Years Ago
Tweaked fall animation time threshold (fixes that it randomly occured when running down slopes)
10 Years Ago
Added "pan" argument to audio playing methods to simulate locational sounds.
10 Years Ago
Added "pan" argument to audio playing methods to simulate locational sounds.
10 Years Ago
Updated BiArc straight line detection
10 Years Ago
Bear Unit prefabs. Controller updates for wolf/impala/human/bear/mammoth
10 Years Ago
Got rid of Arc parameterless constructor
10 Years Ago
Audio source creation location is now modifiable in-editor.
10 Years Ago
Audio source creation location is now modifiable in-editor.
10 Years Ago
Tree Cleanup, UnitAnimation basiscs. Human Male Animation import cleanup.
10 Years Ago
Fixed cabinet audio sources being 2D after the switch to Unity 5.
10 Years Ago
Fixed cabinet audio sources being 2D after the switch to Unity 5.
10 Years Ago
Added NavAgentMoveTo and NavAgentMoveRandom scripts.
10 Years Ago
Prefab updates.
10 Years Ago
- Renamed UnityController to BaseController. - Moving UnitAnimation to the Unit's Controller
10 Years Ago
Removed skin duplicate from human unit view.
10 Years Ago
I'm not crazy.
10 Years Ago
Missing files.
10 Years Ago
Impala updates. Removed duplicate skin variable from HumanUnitView
10 Years Ago
Moved Unit Skin var to UnitView base classs.
10 Years Ago
Cleaned up shaders a bit.
10 Years Ago
Cleaned up shaders a bit.
10 Years Ago
Re-implemented cabinet screen anti-aliasing.
10 Years Ago
Re-implemented cabinet screen anti-aliasing.
10 Years Ago
Corrected game aspect ratios, CRT shader is now additive.
10 Years Ago
Corrected game aspect ratios, CRT shader is now additive.
10 Years Ago
Giving continuous collision detection for character movement a try
10 Years Ago
Added save/load protocol
10 Years Ago
Closest point on arc is now a lot better. It's calculated rather than approximated.
10 Years Ago
Tweaked tree bark substance
10 Years Ago
Ocean prefab updated with correct Ground layer for the seabed
10 Years Ago
Updated @UnityVS (works with 64bit editor now!)
10 Years Ago
Human Updates. Seal WIP
10 Years Ago
Fixed cursor controls being misaligned.
10 Years Ago
Fixed cursor controls being misaligned.
10 Years Ago
Runtime commit, just to make sure we're all running from the same origins.
10 Years Ago
Fixed ground in all scenes + added the arctic scene to the GameManager's list of subscene runtimes.
10 Years Ago
added "thompson" layers to the mecanim state machine; tweaked the some thompson anims