130,460 Commits over 4,232 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Rocket factory grounds, replaced game objects with prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tinting and placement improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled foliage distance fadeout (toggled via vcolor.b like displacement)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steeper curve to scale item despawn time based on item rarity (i.e. rare items despawn even slower)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Launch site warehouse awning and tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced rarity of burnt meat from "Uncommon" to "Common" (despawns faster when dropped)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dropped items displace grass around them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Washed lube off dropped items
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rocket factory door LOD/COL/Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stripped rigidbodies from a gazillion worldmodel prefabs, storing mass on world model component
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed occlusion culling on roof parts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed burlap sack world models spazzing out
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed slight grass displacement choppiness when moving
Fixed dropped items not displacing grass when rotating (changed displacement mask to projection)
Optimized grass displacement by separating moving and static meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wood world model collider rotation being off compared to visuals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can hold down LMB to continously hit with hammer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forgot a prefab in changeset 
21249 
                
                
                
                
                
             
         
        
            
            
            
                
                ores have a smash effect when changing stages
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sync improvement experiments
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked grenade physics material (no sliding, only tumbling)
Tweaked grenade weight and throw velocity
Fixed grenade explosion rotation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced grenade bounciness
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked server side weapon cooldown verification
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated Facepunch.Steamworks
Added Jetpack
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Rocket scaffolding LODs/COL
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reswizzled pbr base layer pack map 1 and 2
Finished tracker; processor++
 
                
                
                
                
                
             
         
        
            
            
            
                
                baking to assets vcolor painted meshes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                When a storage container is destroyed, drop an item pouch instead of all items individually
Can no longer put items into loot containers
Network++
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed item pouch loot panel sometimes not having enough slots to show all contained items
Fixed item pouch being culled too early
Fixed item pouch sometimes falling through objects
 
                
                
                
                
                
             
         
        
            
            
            
                
                baking to assets vcolor painted meshes
dressing backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved some stuff around + code org
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player corpses drop backpacks with their items in them when despawning / destroyed (better performance with long despawn duration)
Added corpsedespawn convar (time after which corpses despawn and turn into backpacks, defaults to 5 minutes like before)
 
                
                
                
                
                
             
         
        
            
            
            
                
                More code shuffling
Processor/packer work
Added image util (editor only)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory building / LOD/COL/prefab progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed bug with rock stage change effect happening when rocks spawn
updated all explosion effects
added screen shake to explosions