130,460 Commits over 4,232 Days - 1.28cph!
    
    
    
        
        
        
        
            
            
            
                
                Sync improvements and a few bug fixes
First pass at dynamic load/unloading of music clips (streamed clips = horrible sync)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ore stage change sound
Misc sound polish
Mix tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted grenade mass and throw velocity changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed burned meat and seeds spawning in food boxes due to the automatic loot tables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed M249 having no rarity set (despawn time)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed metal, sulfur, components, scrap, turrets and keys having no rarity set (despawn time)
Increased despawn time of rocket launcher, CCTV, targeting computer, explosives and gunpowder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spoiled meat and spoiled apples despawn faster
 
                
                
                
                
                
             
         
        
            
            
            
                
                Burned chicken meat despawns faster
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Junkpile base model using terrain blend shader - should allow steeper placement (up to 20 degree)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Adjusted item pouch color to look different from the hidden stash
 
                
                
                
                
                
             
         
        
            
            
            
                
                -Tall grass clusters and dungeon foliage do not displace
-Tint tweaks, contrast, grass overall shorter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rest of the foliage texture sheet factored into tinting mask
Flower clutter spawn slightly taller
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed an occluder of one watchtower
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Finished first stage of pbr standard base layer packer
Added extra functionality to ImageUtil + raw data workflow
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Default packed material foldout set to hidden
 
                
                
                
                
                
             
         
        
            
            
            
                
                chnagedcost of mining quarry (5000w,1500mf,6gear,4sheet)
metal nodes only gives metal
sulfur nodes  only gives sulfur
stone nodes only give stone
increased stone yield from stone node
added finishing bonus to nodes (around 20%) when using proper tools
metal node has a single HQM finishing bonus
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Dressing backup, splat painting
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                hqm bonus is now 2, relax
schema
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temperate biome has more stone nodes, less metal + sulfur nodes (arid + arctic biomes remain unchanged)
 
                
                
                
                
                
             
         
        
            
            
            
                
                scene
cliffside topo rock tweaks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Packed first material for testing, building/materials/generic/atlas_wood_stone_metal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored shader lods on packed standard
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from texture packing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory LOD/COL/Prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed C4 back to 10/10 seconds timer
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                bunker rooms for launchsite LODs/COls/Prefabs
scene2prefab launchsite
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added -rcon.ssl (certificate path, wss)
Added -rcon.sslpwd (certificate password, wss)