128,869 Commits over 4,201 Days - 1.28cph!

Yesterday
Boat AI will automatically turn on the lights if its nighttime, keeps them off if its day
Yesterday
tweaked red color from the steering wheel so it doesn't draw as much attention
Yesterday
Better lights on the RHIB
2 Days Ago
enabling PlayerBoat correction forces with some initial balance
2 Days Ago
added acceleration mode for boat wave correction forces, default is force (old behaviour) - lets us have consistent control forces on playerboats without worrying about mass differences
2 Days Ago
merge from naval_update
2 Days Ago
Removed random wood beam in FC2 (transform override). Fixed negative values on railroad planter collision. Added colliders to singular security doors.
2 Days Ago
Remove logs
2 Days Ago
Use raycasts for avoidance instead. Spherecasts are just too unstable
2 Days Ago
disabled r/w and batching on seaweed clumps
2 Days Ago
Update: convert IsBeingSpectated utility - Updated dependent code to use new GetSpectators instead of old nested children approach Tests: spectated player on craggy that shot scientists - headshot sounds replicated correctly to the spectator
2 Days Ago
fix for: Modular Boats - Steering wheel direction not obvious. Added an arrow on the peg with the blue tape
2 Days Ago
When boat dies kill all remaining scientist on board
2 Days Ago
scientist_boat_ai -> naval_update
2 Days Ago
Pass mount point for spawning, dont rely on position
2 Days Ago
scientist_boat_ai -> naval_update
2 Days Ago
Stop info box breaking with 'null action'
2 Days Ago
Dont ram a player if they are way higher up on an island
2 Days Ago
Clean: remove BaseEntity spectating support and fix up types/names of relevant code This code was broken for multiple years, and couldn't think of a reason it could be useful, so simplifying. Tests: spectated on craggy, cycled view modes
2 Days Ago
Stop group members including themselves in the pursuit notifications This prevents an infinite loop when pursuing a player
2 Days Ago
Update: when spectated player disconnects, switch spectators to a new target - this also fixes a leak of spectated players list, since it gets cleared by above action Tests: flew out, disconnected - spectator returned to self. Reconnected, started spectating joined player - all replicated.
2 Days Ago
Added baked shore vector volumes to the FCs S2P
2 Days Ago
Small Engine and Steering Wheel have proper gibs now. Also fixed lod popping on the steering wheel.
2 Days Ago
merge from naval_update
2 Days Ago
merge from dipsi
2 Days Ago
Added a shared flat terrain to FC1/2/3 to replace the craggy terrain in scenes
2 Days Ago
split off axle on windmill
2 Days Ago
Update: reimplement spectating to use ISubscriptionStrategy instead of secondary groups - Done via SpectatorSubStrategy (takes subscriptions of target) and SpectatedSubStrategy (notifies when group changes) - Removed old secondary group code and reverted relevant Network API changes - Made Networkable.OnSubscriptionChange public This also fixes the bug with previous version that it only saw "near" distance entities Tests: Spectated player on craggy, flew around until island disappeared from rendering - no NREs. Got 2 things to improve, and I think it's done
2 Days Ago
Flare LODs
2 Days Ago
handling torque scaling properly when accumulated forces cancel (was dividing by zero in some cases and apply naninf torque)
2 Days Ago
Editor tool to find missing worldmodel outlines, fix missing outlines for: Apple, CactusFlesh, TunaCan, HiveNuclei, AdvancedAntiRadTea, AdvancedHealingTea, AdvancedHealthTea, AdvancedOreTea, AdvancedScrapTea, AdvancedWoodTea, BasicAntiRadTea, BasicHealingTea, BasicHealthTea, BasicOreTea, BasicScrapTea, BasicWoodTea, CoolingTeal, HarvestingTea, PureAntiRadTea, PureHealingTea, PureHealthTea, PureOreTea, PureScrapTea, PureWoodTea, WarmingTea, largebackpack, smallbackpack, wm_twitch_rivals_flag, candy_cane, snowball, candycanes, electric_garland, gingermen, pinecones, polestar, tinsel, xmas_baubles, Potato, horse_dung_pile, horsedung, LargeMedkit
2 Days Ago
Added and Setup Naval Improvised Plank GIBS
2 Days Ago
Removed redundant rpg7 ammo model prefabs
2 Days Ago
removed unused field from shore vector override mod
2 Days Ago
merge from shore_vectors
2 Days Ago
Disable automatic creation of plugin helper object at runtime that's not used outside of editor
2 Days Ago
merge from shore_vectors
2 Days Ago
merge from deep_sea
2 Days Ago
merge from floating_city_support
2 Days Ago
applying baked data for floating cities
2 Days Ago
rpg skin 3p holster position set and vm ADS idle anim linked in anim.controller
2 Days Ago
Swapped out remaining world models on supplies and food market barges
2 Days Ago
Added Flashlight Remake World Models and LODS
2 Days Ago
renaming new medical syringe fbxs
2 Days Ago
Allow enable_marker_teleport convar to be set from the server
2 Days Ago
Fix "converting to lowercase" warning when opening mute player dialog
2 Days Ago
fixed floating mesh decal on ghostship C/D back gate
2 Days Ago
seaweed decal - removed decal layer 0 adjusted some materials to receive it on layer 1
2 Days Ago
re-set garage door workshop max texture res to 2048 (up from 1024)
2 Days Ago
Smoother transition walking into the ship's bridge room