userTony Fergusoncancel

4,156 Commits over 884 Days - 0.20cph!

3 Months Ago
Adjusted world bloom
3 Months Ago
VoxelWorldState.CurrentVersion++
3 Months Ago
Up the world size as a test
3 Months Ago
Show outdated worlds with a red background
3 Months Ago
Make world save fetch/load more concise, TryLoadFromSelectedFile can fail if world is outdated
3 Months Ago
Fixed world save id being wrong when loading a world Player position persistence
3 Months Ago
Add 0% state for all trees
3 Months Ago
Clear WorldPersistence.FileToLoad when exiting play mode in the Editor, fixes Terrain not showing up
3 Months Ago
Fixed nametag styles import, increased water plane size
3 Months Ago
Fixed reported NRE in MeleeWeapon
3 Months Ago
Add hc2_drawhud
3 Months Ago
Use Swing HoldType for Sword... for now
3 Months Ago
Ignore debris tag in player collision
3 Months Ago
Hijack loading screen to show when we're loading world state
3 Months Ago
Possible NRE fix, show teammate's XP / level instead of local
3 Months Ago
Add TeamVitals, to show other players in the game
3 Months Ago
Fixed text size on inventory slots
3 Months Ago
Fixed text size on WorldsPage
3 Months Ago
Update stats page a bit
3 Months Ago
Some more cleaning
3 Months Ago
Fixed TextEntry weirdnes
3 Months Ago
Trying to simplify a bunch of our UI, there's a lot of mess
3 Months Ago
Update .sbproj
3 Months Ago
Would be good if I hooked this up
3 Months Ago
Show world name if trying to save an existing world
3 Months Ago
Add return buttons
3 Months Ago
Save new world properly
3 Months Ago
For now make spawnpoints a feature
3 Months Ago
Fixed not being able to drop items [whoops]
3 Months Ago
Change path of loading a world, so it should only load once for host and remote client
3 Months Ago
Update inventory UI style Crafting menu style improvements
3 Months Ago
Clean this up a bit
3 Months Ago
Send chunk info from host to clients when they join (this is pretty shit), commented out because it's crashing?
3 Months Ago
NetworkSpawn persistence-created prefabs
3 Months Ago
Recompile vertex_color shader, fixes some fog issues we were having https://files.facepunch.com/tony/1b1511b1/sbox-dev_kRzQ31t3HW.jpg
3 Months Ago
Set the current save id and name when loading it
3 Months Ago
Actually get the world ref in worldspage
3 Months Ago
WIP saving world from pause menu
3 Months Ago
Add some logging.
3 Months Ago
Hook in process of loading in your selected world
3 Months Ago
Add new worlds page to UI, list out saved worlds
3 Months Ago
Some prep for picking world save file to load in menu system
3 Months Ago
Add temporary workaround for not being able to access PrefabInstanceSource for already-broken prefabs
3 Months Ago
WIP world persistence
3 Months Ago
Refactor ProjectileWeapon so we can chuck out non-projectiles (like glowsticks later)
3 Months Ago
Fixed bob being fucked at incredibly high framerates
3 Months Ago
Replace with new rocks
3 Months Ago
Update procgen.scene skybox, fog (from jase)
3 Months Ago
Update .sbproj
3 Months Ago
Work on world