129,098 Commits over 4,201 Days - 1.28cph!

6 Days Ago
Added baked shore vector volumes to the FCs S2P
6 Days Ago
Small Engine and Steering Wheel have proper gibs now. Also fixed lod popping on the steering wheel.
6 Days Ago
merge from naval_update
6 Days Ago
merge from dipsi
6 Days Ago
Added a shared flat terrain to FC1/2/3 to replace the craggy terrain in scenes
6 Days Ago
split off axle on windmill
6 Days Ago
Update: reimplement spectating to use ISubscriptionStrategy instead of secondary groups - Done via SpectatorSubStrategy (takes subscriptions of target) and SpectatedSubStrategy (notifies when group changes) - Removed old secondary group code and reverted relevant Network API changes - Made Networkable.OnSubscriptionChange public This also fixes the bug with previous version that it only saw "near" distance entities Tests: Spectated player on craggy, flew around until island disappeared from rendering - no NREs. Got 2 things to improve, and I think it's done
6 Days Ago
Flare LODs
6 Days Ago
handling torque scaling properly when accumulated forces cancel (was dividing by zero in some cases and apply naninf torque)
6 Days Ago
Editor tool to find missing worldmodel outlines, fix missing outlines for: Apple, CactusFlesh, TunaCan, HiveNuclei, AdvancedAntiRadTea, AdvancedHealingTea, AdvancedHealthTea, AdvancedOreTea, AdvancedScrapTea, AdvancedWoodTea, BasicAntiRadTea, BasicHealingTea, BasicHealthTea, BasicOreTea, BasicScrapTea, BasicWoodTea, CoolingTeal, HarvestingTea, PureAntiRadTea, PureHealingTea, PureHealthTea, PureOreTea, PureScrapTea, PureWoodTea, WarmingTea, largebackpack, smallbackpack, wm_twitch_rivals_flag, candy_cane, snowball, candycanes, electric_garland, gingermen, pinecones, polestar, tinsel, xmas_baubles, Potato, horse_dung_pile, horsedung, LargeMedkit
6 Days Ago
Added and Setup Naval Improvised Plank GIBS
6 Days Ago
Removed redundant rpg7 ammo model prefabs
6 Days Ago
removed unused field from shore vector override mod
6 Days Ago
merge from shore_vectors
6 Days Ago
Disable automatic creation of plugin helper object at runtime that's not used outside of editor
6 Days Ago
merge from shore_vectors
6 Days Ago
merge from deep_sea
6 Days Ago
merge from floating_city_support
6 Days Ago
applying baked data for floating cities
6 Days Ago
rpg skin 3p holster position set and vm ADS idle anim linked in anim.controller
6 Days Ago
Swapped out remaining world models on supplies and food market barges
6 Days Ago
Added Flashlight Remake World Models and LODS
6 Days Ago
renaming new medical syringe fbxs
6 Days Ago
Allow enable_marker_teleport convar to be set from the server
6 Days Ago
Fix "converting to lowercase" warning when opening mute player dialog
6 Days Ago
fixed floating mesh decal on ghostship C/D back gate
6 Days Ago
seaweed decal - removed decal layer 0 adjusted some materials to receive it on layer 1
6 Days Ago
re-set garage door workshop max texture res to 2048 (up from 1024)
6 Days Ago
Smoother transition walking into the ship's bridge room
6 Days Ago
Fixcars admin command now fuels up boat engines
6 Days Ago
merge from main
6 Days Ago
wip xmas ceilingpaper, updated wallpaperbase.sav file
6 Days Ago
Wider collision gap around the ghost ship mast ladder spot
6 Days Ago
Removed mesh from cannon gib that was not a gib and had no backfaces
6 Days Ago
merge from Halloween_25_Update
6 Days Ago
Fixed Halloween UI not display during event
6 Days Ago
Fixed boat ladder pickup giving a regular ladder
6 Days Ago
Merge from floating_cities
6 Days Ago
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
6 Days Ago
Merge from parent
6 Days Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
6 Days Ago
Merge from foliage_instancing_islands
6 Days Ago
Clean up left over shader constants Remove unused foliage terrain cbuffer update functions
6 Days Ago
Add support for a projectile to declare override projectiles based on a weapon Create prefab variants for standard/hv/incen rockets, they get spawned instead of regular rockets
6 Days Ago
Add a small delay after the reload is finished before resuming active rocket handling to allow for a bit of latency
6 Days Ago
Merge from parent
6 Days Ago
Remove CPU height sampling option can't be supported with mesh terrains Do not invalidate cells when pushing a mesh terrain (only invalidate when nearest is changed) Update terrain cbuffer after switching terrain data
6 Days Ago
Add support for showing rocket in left hand during reload
6 Days Ago
WIP showing ammo on 3rd person model
6 Days Ago
Setup SwapAmmo component on RPG vm