122,296 Commits over 4,048 Days - 1.26cph!
SE roadside features / backup
Looking at a deferred method for the paint
Fixed scaling and resolution issues
Hide tags and server name for now
merge from spray_repaircooldown_fix
merge from spray_repaircooldown_fix
Testing viability for a mounted viewmodel with hand IK
Added ViewmodelMountedAnchor component that locks the vm forwards while mounted, this is demonstrated on the MobilePhone viewmodel
Added ViewmodelIK component that manages IK targets for vm's
Added support for MouseSteerableSeats to deploy and holster vm's, this is demonstrated on the SnowmobileDriverSeat prefab
Merge Main -> General QOL
Add a back strip of mesh to spray
New RigidbodyInfo prefab attribute allows clients to access rigidbody data. Now using it on snowmobiles and modular cars. Manifiest update.
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Remaining SE big features
Let snowmobile driver look down a little further
merge from reflex 1.6 update
merge from footstep_bug_fix
directional driver reaction anims, updated animator with reaction layer
Possible fix for footstep bug
Don't allow door reskinning if a player cannot open the door due to a lock (as well as TC auth)
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Disable timeouts and colour tints for easier testing
Adding a cinematic only version of studio light projector for paddy
Additional dialogue anims + scared mocap clip. Updated anim controller.
Add a stat for activating the excavator
Add a stat for killing players with MLRS rockets
Add stat for killing sharks with spears
Cherry pick
66688 66820
66873 from media_projects (relative knob binding)
Add a comment so plastic lets me merge
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Fix CargoPlane not saving - protobuf code was stomped in a merge