reporust_rebootcancel

129,027 Commits over 4,232 Days - 1.27cph!

2 Years Ago
Mask now protects head instead of body
2 Years Ago
Fixed guitar skins not working in third person
2 Years Ago
Disable trophy gathering from butcher knife Setup new skinning knife Fixed some decor dlc stuff being marked as researchable
2 Years Ago
Temp categories on wanted posters
2 Years Ago
Fix wanted poster screenshot sometimes including the local players clothing
2 Years Ago
Enabled the trophy drop on sharks
2 Years Ago
Don't let torch holder clip through ceiling
2 Years Ago
Fixed a misaligned deploy volume on the fish trophy
2 Years Ago
Fixed stag trophies not working
2 Years Ago
Subtract 88893 and apply LOD differently, broke a few edge cases
2 Years Ago
LOD adjustments for torch holder
2 Years Ago
Offset and adjust entity bounds for wanted posters to fix not being interactable/visible on some building grades
2 Years Ago
Set up wanted poster variants as skins
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
legacy bow texture resize world model / lods intial prefab(s) setup
2 Years Ago
merge from halloween2023
2 Years Ago
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2 Years Ago
Add `ammoCount` to Item and fallback to the item's ammo count when inside a chest / locker / player inventory (other than hotbar) Track all items on the server in `ItemManager.serverItems` dictionary so the item can be updated every time the `BaseProjectile` ammo is modified (normally it only can find item when inside player inventory) Save ammoCount in protobuf as an Int where 0 = null, 1 = 0, etc (since protobuf doesn't support nullable types)
2 Years Ago
legacy bow initial setup viewmodel, textures and materials
2 Years Ago
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2 Years Ago
merge from halloween2023
2 Years Ago
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2 Years Ago
frontier_mirror variants, gibs, setup prefabs, icons. cleaned up temp folder
2 Years Ago
Holding shift while right clicking items into the repair bench will apply the last skin automatically Allow skinning <0.75s but don't play the effect if it occured under that delay
2 Years Ago
merge from main
2 Years Ago
frankenstein table craft fix
2 Years Ago
Only save number of storage slots for client, let server recalculate them on startup Fix using phrase `Examine` instead of `Loot`
2 Years Ago
Add `CheckParent` as an optional parameter to the `MaxDistance` attribue instead of manual checks Apply `CheckParent` to Keylock as well
2 Years Ago
Apply same fix to picking up the codelock
2 Years Ago
Fix not being able to enter code on one side of the door, when you are too far away from the codelock but within interaction range of the door
2 Years Ago
Merge from main -> horse_loot_panel_fix_2
2 Years Ago
Major cleanup, simplification and optimization to mesh-based terrain shader support
2 Years Ago
Add IO slots to spooky speaker to turn it on and off, no power required to run
2 Years Ago
merge from halloween2023
2 Years Ago
logo update phrases
2 Years Ago
vampire stake icon setup
2 Years Ago
merge from rockingchair_remove_prints
2 Years Ago
merge from halloween2023
2 Years Ago
Save the equipment & storage inventory separately in protobuf
2 Years Ago
Don't show "Open Storage" menu option if they have no saddle bags equipped / no storage slots
2 Years Ago
World models for DraculaMask/DraculaCape
2 Years Ago
Reworked the train signal lights and lighting.
2 Years Ago
vampire stake loot spawn (small loot bag) bonus loot for scarecrow kills with vampire stake increased chance of additional frankenstein parts
2 Years Ago
vampire stake sounds
2 Years Ago
Create seperate loot panels for horse equipment + stats & horse storage to support >6 storage per saddle bag Increase saddle bag from 6 -> 12 storage slots again Split into two inventories: one for equipment, one for storage (rather than first 4 slots being only for equipment and using clientside loot panel to pretend they are different) Create a new menu option for "animal storage", keep examine as the equipment loot panel
2 Years Ago
Dracula outfit viewmodel
2 Years Ago
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2 Years Ago
DraculaMask fits over a bandana