121,684 Commits over 4,048 Days - 1.25cph!
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Cream pile textures and materials
Updated collapsed tunnel mesh with cream pile and chocolates
xmas_tree_pot_rug model and textures
Scene backup & prefab changes
Scene backup & prefab tweaks
fixed uvs on snow_pile_3x6, added snow_pile_9x9
Fixed ocean mesh not updating
staticprop tinsel endcaps and some different colour material variations
Added new version of the splitter model
+ LODs
Just need to texture it now.
Collectable foods (berries, corn, etc) can now be eaten directly from the ground with a hold-E menu option.
Merge from animal_ai_topology
Added support for biome requirements to BaseNavigator and BasePathFinder for roaming.
Polar bears will now only ever roam to arctic & tundra biomes.
As a result, Polar bears will now also return to their home biome if they end up in another biome due to aggro etc. (after finishing what they were doing)
more sugar on gumdrops, tweaks to SSS
gumdrop_lights various colours, innitial prefab setup with test light
Set animals to not roam directly to beach/beachside/ocean/oceanside positions
updated broken bogies mesh and LODs to fit a little more nicely onto the tracks.
Added TopologyPrevent and IsPositionPreventTopology() to BaseNavigator.
Remove unneeded card UI animation component
Merge MoreCabooseFixes -> Main
Delay showing cards in the screen UIs, so they don't get ahead of the main UI animation
Improved demo shot compression
Show face-down cards before flipping them face up (Helk request). Also modified the animations a bit to make them snappy. New PlayingCardSprite script handles the animatinons.
Only make the debugcamera match the players fov the first time it's enabled
Unsaved beancan NPC change
Merge from misc_nov22_fixes
Merge from underwater_throwables
Scene backup & prefab tweaks
Can no longer throw or drop smoke grneades underwater (they already deleted themselves when touching water)
Beancan grenades can no longer be thrown or dropped underwater
Beancan grenades that hit water will now immediately become duds (this won't apply when thrown by NPC's)
Molotovs can no longer be thrown or dropped if the player is underwater
Molotovs thrown into water will no longer briefly spawn flames
Fix microphone stands not applying pitch correctly
Extend Xylophone MIDI range (now C4 to C7)
Merge Main -> StaticCaboose
Fix errors when using StaticTrainCaboose.entity
Add busted bogies mesh and LODs
added ao variant to prevent random looking black spots (where it was previously covered over)
Extend trumpet MIDI range (now A#2 to F#6)