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121,684 Commits over 4,048 Days - 1.25cph!

2 Years Ago
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2 Years Ago
Cream pile textures and materials Updated collapsed tunnel mesh with cream pile and chocolates
2 Years Ago
xmas_tree_pot_rug model and textures
2 Years Ago
Scene backup & prefab changes
2 Years Ago
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2 Years Ago
Merge from parent
2 Years Ago
Scene backup & prefab tweaks
2 Years Ago
fixed uvs on snow_pile_3x6, added snow_pile_9x9
2 Years Ago
Fixed ocean mesh not updating
2 Years Ago
Merge from parent
2 Years Ago
Low quality improvements
2 Years Ago
staticprop tinsel endcaps and some different colour material variations
2 Years Ago
Added new version of the splitter model + LODs Just need to texture it now.
2 Years Ago
Merge from parent
2 Years Ago
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2 Years Ago
Compile fix
2 Years Ago
Collectable foods (berries, corn, etc) can now be eaten directly from the ground with a hold-E menu option.
2 Years Ago
Merge from animal_ai_topology
2 Years Ago
Added support for biome requirements to BaseNavigator and BasePathFinder for roaming. Polar bears will now only ever roam to arctic & tundra biomes. As a result, Polar bears will now also return to their home biome if they end up in another biome due to aggro etc. (after finishing what they were doing)
2 Years Ago
advent_star static prop
2 Years Ago
more sugar on gumdrops, tweaks to SSS
2 Years Ago
gumdrop_lights various colours, innitial prefab setup with test light
2 Years Ago
Set animals to not roam directly to beach/beachside/ocean/oceanside positions
2 Years Ago
updated broken bogies mesh and LODs to fit a little more nicely onto the tracks.
2 Years Ago
Added TopologyPrevent and IsPositionPreventTopology() to BaseNavigator.
2 Years Ago
merge from main
2 Years Ago
Remove unneeded card UI animation component
2 Years Ago
Merge MoreCabooseFixes -> Main
2 Years Ago
Delay showing cards in the screen UIs, so they don't get ahead of the main UI animation
2 Years Ago
Improved demo shot compression
2 Years Ago
Show face-down cards before flipping them face up (Helk request). Also modified the animations a bit to make them snappy. New PlayingCardSprite script handles the animatinons.
2 Years Ago
Only make the debugcamera match the players fov the first time it's enabled
2 Years Ago
Scene backup
2 Years Ago
Unsaved beancan NPC change
2 Years Ago
Merge from main
2 Years Ago
Merge from misc_nov22_fixes
2 Years Ago
Root merge
2 Years Ago
Scene/level backup
2 Years Ago
Merge from underwater_throwables
2 Years Ago
Scene backup & prefab tweaks
2 Years Ago
Can no longer throw or drop smoke grneades underwater (they already deleted themselves when touching water)
2 Years Ago
Beancan grenades can no longer be thrown or dropped underwater Beancan grenades that hit water will now immediately become duds (this won't apply when thrown by NPC's)
2 Years Ago
Merge from xmas_2022
2 Years Ago
Molotovs can no longer be thrown or dropped if the player is underwater Molotovs thrown into water will no longer briefly spawn flames
2 Years Ago
Fix microphone stands not applying pitch correctly
2 Years Ago
Extend Xylophone MIDI range (now C4 to C7)
2 Years Ago
Merge Main -> StaticCaboose
2 Years Ago
Fix errors when using StaticTrainCaboose.entity
2 Years Ago
Add busted bogies mesh and LODs added ao variant to prevent random looking black spots (where it was previously covered over)
2 Years Ago
Extend trumpet MIDI range (now A#2 to F#6)