121,629 Commits over 4,048 Days - 1.25cph!
Mark more LOD as dynamic so they update while moving
Reduce iterations through full emoji list
Don't use the wood icon if the given string doesn't match any emoji's
Precache all possible emoji's for faster runtime use
Automatically set layer of objects in Model holder so they don't show up in reflections, updated scenes
Gingerbread slash/bullet/blunt FX prefabs.
Snow machine refresh WIP
Added options for NGSS softness, added canvas prefab for overlays, added glock scene
ModelViewer scene updates
Added bloom and tonemapping options
Remove mono.cecil loading & resaving debug symbols, instead don't load .pdb
Added sharpness/vignette settings
Merge from main -> harmony_qol
Added distortion options (chromatic aberration and barrel/pincushion)
Setup vertical mount weaponrock colliders
Can now take weapons directly from the rack
Added existing overlays (rule of thirds, golden ratio, crosshair, aspect ratio) and new safe frames overlay
Fixed some foam issues, added normal scaling to lake / river shaders
Fixed caustics projector error
WASD movement, in case anyone uses it
Set switch LOD to dynamic
Add seperate gameobject with rigidbody, apply forces to that and copy position back over
Added server.netprotocol convar that prints the server protocol tag (rak for raknet or sw for steamworks)
Frame selected on start, some cleanup
Properly encapsulate bounds of target object and FOV to frame selected
horizontal mount weapon rack
initial maincamera parameters
▅▆▆▇▊▋▍▆▇▄▄▋▌ ▉▍▄▇▋ ▆▇▄█▆▍ █▋█ ▅▅▉ ▆▇▍
Merge from SteamNetworking_ByDefault
Don't allow MissionPoints to drop to ground until the server has finished loading, this should prevent mission objectives being placed under the ground during the treasure hunt mission
▉▆▇▍█ ▊▋▋█ █▍▇▄▍ ▄▊▇ ▇▄▊▅▋▅▉ ▋▆█▌▆▌▋▉▅ ▋▊ ▍▇▅ ▊▊▍▋▄▅▉▅▉
Disable render batching convar & noclip protection
Fix building manager getting cleared in CLIENT + SERVER mode
Basic manual force calculations
Fixed item def emoji's not working, adjusted sprite scale
Close the emoji gallery after selecting one (unless you hold shift then you can spam them)
Fix being able to use hidden item icons as emoji
reflection settings, temp postprocess settings
Crusty gingerbread generic impact & related files.
Fix prop_engine based on windmill prefab, fix engine power not being networked to client
Can hover over emoji in the gallery to see their text
Add electric airship engine (aka mini windmill)
Fix not being able to use two emojis with no space between them