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121,629 Commits over 4,048 Days - 1.25cph!

2 Years Ago
Mark more LOD as dynamic so they update while moving
2 Years Ago
Reduce iterations through full emoji list Don't use the wood icon if the given string doesn't match any emoji's
2 Years Ago
Precache all possible emoji's for faster runtime use
2 Years Ago
Automatically set layer of objects in Model holder so they don't show up in reflections, updated scenes
2 Years Ago
Added sky settings
2 Years Ago
Gingerbread slash/bullet/blunt FX prefabs. Snow machine refresh WIP
2 Years Ago
Added options for NGSS softness, added canvas prefab for overlays, added glock scene
2 Years Ago
ModelViewer scene updates
2 Years Ago
Added bloom and tonemapping options
2 Years Ago
Cherrypicking 76373 76405 76422 76449
2 Years Ago
Remove mono.cecil loading & resaving debug symbols, instead don't load .pdb
2 Years Ago
subtract 76412
2 Years Ago
Added sharpness/vignette settings
2 Years Ago
Merge from main -> harmony_qol
2 Years Ago
Added distortion options (chromatic aberration and barrel/pincushion)
2 Years Ago
Setup vertical mount weaponrock colliders
2 Years Ago
Phrase fixes
2 Years Ago
Can now take weapons directly from the rack
2 Years Ago
Added dof settings
2 Years Ago
Clamp the aspect ratios
2 Years Ago
Merge from main
2 Years Ago
Added existing overlays (rule of thirds, golden ratio, crosshair, aspect ratio) and new safe frames overlay
2 Years Ago
Fixed some foam issues, added normal scaling to lake / river shaders
2 Years Ago
Fixed caustics projector error
2 Years Ago
WASD movement, in case anyone uses it
2 Years Ago
Set switch LOD to dynamic
2 Years Ago
Add seperate gameobject with rigidbody, apply forces to that and copy position back over
2 Years Ago
Added server.netprotocol convar that prints the server protocol tag (rak for raknet or sw for steamworks)
2 Years Ago
Frame selected on start, some cleanup
2 Years Ago
Properly encapsulate bounds of target object and FOV to frame selected
2 Years Ago
horizontal mount weapon rack
2 Years Ago
initial maincamera parameters
2 Years Ago
renaming
2 Years Ago
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2 Years Ago
Merge from SteamNetworking_ByDefault
2 Years Ago
Don't allow MissionPoints to drop to ground until the server has finished loading, this should prevent mission objectives being placed under the ground during the treasure hunt mission
2 Years Ago
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2 Years Ago
Disable render batching convar & noclip protection
2 Years Ago
Fix building manager getting cleared in CLIENT + SERVER mode
2 Years Ago
Basic manual force calculations
2 Years Ago
Better texture filtering
2 Years Ago
Fixed item def emoji's not working, adjusted sprite scale
2 Years Ago
Close the emoji gallery after selecting one (unless you hold shift then you can spam them)
2 Years Ago
Fix being able to use hidden item icons as emoji
2 Years Ago
reflection settings, temp postprocess settings
2 Years Ago
Crusty gingerbread generic impact & related files.
2 Years Ago
Fix prop_engine based on windmill prefab, fix engine power not being networked to client
2 Years Ago
Can hover over emoji in the gallery to see their text
2 Years Ago
Add electric airship engine (aka mini windmill)
2 Years Ago
Fix not being able to use two emojis with no space between them