reporust_rebootcancel

126,747 Commits over 4,109 Days - 1.29cph!

2 Years Ago
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2 Years Ago
Fixed delete button not appearing on list widgets
2 Years Ago
Merge NMS -> Aux2
2 Years Ago
World UV WIP
2 Years Ago
Add a new tab to the server list for nexuses and actually load into the list Broke steam servers though so I gotta fix that Update FP.Nexus
2 Years Ago
Added a toggle to the team markers list on the map to hide them, disables team leader markers appearing in the compass or on the map
2 Years Ago
Parent merge
2 Years Ago
Merge from main
2 Years Ago
Scene/map backups
2 Years Ago
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2 Years Ago
Edge lines infinitely dynamic instead of repeating
2 Years Ago
ESPCanvas.ColourCodeTeams, ESPCanvas.OverrideMaxDisplayDistance and ESPCanvas.ShowHealth now work while spectating as well as in debug cam
2 Years Ago
Reimplemented authradius & deauthradius without auth rafactoring
2 Years Ago
hack core shader integration
2 Years Ago
merge from main
2 Years Ago
merge from /main/ClearAllDecals
2 Years Ago
subtracting 81584 - wrong branch
2 Years Ago
Fix server compile re QuadDecal
2 Years Ago
tweaked on exit time transition timing
2 Years Ago
merge from authradius_cmd
2 Years Ago
subtracting 81576 to reapply
2 Years Ago
fixed issue with shaking when in off state
2 Years Ago
Reapply analytics that got squashed in merge
2 Years Ago
main -> recycler_animated_v2
2 Years Ago
merge from rivals_video_player
2 Years Ago
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2 Years Ago
Merge from main -> authradius_cmd
2 Years Ago
subtracting ClearAllDecals 81573
2 Years Ago
Reduce game volume while playing the video
2 Years Ago
merge from main
2 Years Ago
merge from ClearAllDecals
2 Years Ago
merge from auth_tracking_deprecation
2 Years Ago
f15e first pass
2 Years Ago
Attempt to fix exit meshes disappearing before HLOD kicks in Moved one of the watchtower lights and disabled shadows on it because it was constantly breaking Reduced distance on one of the lights in the connecting room because it was leaking into the warhead room in some odd edge cases Scene2Prefab
2 Years Ago
Reenabled light occludee scripts on all interior lights because sometimes culling volumes don't remove them properly Lowered distances on all interior lights Tweaked bias settings on lights in the warhead room Added LightLOD scripts to a few shadowed lights that were missing them Disabled shadows on a few lights Fixed broken shadow proxy on one of the pipes Scene2prefab
2 Years Ago
Refactoring + applied memory optimizations.
2 Years Ago
merge from main
2 Years Ago
merge from gameplay_metrics
2 Years Ago
merge from namehelper_optimize
2 Years Ago
Add server.broadcastplayvideo command to play a video for all players on the server (for Twitch Rivals)
2 Years Ago
Pre edge-blend animation checkpoint
2 Years Ago
2 Years Ago
Refactor to take advantage of grouping and rendering groups together properly
2 Years Ago
Tweaked portacabin building ceiling material Removed shadow casting on some exterior lights where they had little impact on the visuals Scene2prefab
2 Years Ago
map sampling rules, grouping
2 Years Ago
Scientist only move to one random spot when blinded. Increased the duration variance.
2 Years Ago
merge from main
2 Years Ago
merge from save237 - Staging wipe
2 Years Ago
full manifest rebuild
2 Years Ago
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