reporust_rebootcancel

129,033 Commits over 4,232 Days - 1.27cph!

2 Years Ago
vampire stake loot spawn (small loot bag) bonus loot for scarecrow kills with vampire stake increased chance of additional frankenstein parts
2 Years Ago
vampire stake sounds
2 Years Ago
Create seperate loot panels for horse equipment + stats & horse storage to support >6 storage per saddle bag Increase saddle bag from 6 -> 12 storage slots again Split into two inventories: one for equipment, one for storage (rather than first 4 slots being only for equipment and using clientside loot panel to pretend they are different) Create a new menu option for "animal storage", keep examine as the equipment loot panel
2 Years Ago
Dracula outfit viewmodel
2 Years Ago
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2 Years Ago
DraculaMask fits over a bandana
2 Years Ago
frankenstein buffs, light vs heavy is more apparent increased base frankenstein health from 100 to 150
2 Years Ago
Tweaked entrance heightmap to fix odd foliage placement
2 Years Ago
missing file
2 Years Ago
progress
2 Years Ago
lr300 holdtype override updates
2 Years Ago
updates to push gesture asset and gestures animator
2 Years Ago
Dracula outfit lods
2 Years Ago
GenerateRailLayout improvements CreateRailCostmap improvements
2 Years Ago
merge from halloween2023
2 Years Ago
scoreboard fixes (again)
2 Years Ago
Removed redundant print statements
2 Years Ago
Fixed broken vertex alpha in all train tunnel stairwells and corridors
2 Years Ago
Added shirt/vest to Dracula cape Improved cape setup
2 Years Ago
Reverted back to using line renderers for camera frustum.
2 Years Ago
merge from wire_tool_reconnect
2 Years Ago
Updated Player Image and Name Position for First Wanted Poster Variation
2 Years Ago
Added Second and Third Wanted Poster Variation Added Second and Third Wanted Poster Materials and Models Setup Basic Prefab for Second and Third Wanted Poster
2 Years Ago
Updated First Wanted Poster FBX to have correct position, so shouldn't clip through walls anymore.
2 Years Ago
merge from cinematic_tools_changes
2 Years Ago
Proto gen
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from base_decor_DLC
2 Years Ago
Update island prefab
2 Years Ago
Updated all triggers that needed the new Physics Debris layer. Required S2P on excavator and junkyard.
2 Years Ago
Fix up kayak tutorial stage Delay recycling the island until the player has respawned on the island, fixes a heap of bugs and looks a lot nicer
2 Years Ago
Parent dropped items on trains. Even though item behaviour when entering or leaving a trigger isn't great, they get very confused about the kinematic movement without being parented.
2 Years Ago
Bar door tweaks
2 Years Ago
Dropped items now use Continuous Speculative collision all the time, the only usable mode for vehicle<->item interaction @ 16Hz. The mode can occasionally cause small dropped items to fall through terrain, so DroppedItem has a new terrain check that activates if required and puts them back on top (will not affect intentionally dropping items under terrain as admin).
2 Years Ago
Setup push gesture, assign to double door and adjust timings to match
2 Years Ago
Prevent wanted poster saving debugging screenshots in builds
2 Years Ago
Increased wanted poster collider thickness, prevents it from getting blocked by the wall collider in some cases Fixed not being able to update wanted poster after clearing it
2 Years Ago
Fixed trophies not loading properly when entering/exiting network range Fixed trophy nametag displaying incorrectly when no trophy has been inserted
2 Years Ago
Also fix wanted poster pickup
2 Years Ago
Fixed single weapon racks getting picked up as horizontal racks
2 Years Ago
Added fancy new torch fx when mounted to a wall, not enabled if using the diving torch
2 Years Ago
Fixed heads not being valid after being dropped in the world
2 Years Ago
Fixed several abyss hazmat issues on trophy mount (randomizer will always pick option 0, disable tanks and animators)
2 Years Ago
Adjusted the eyelids on the small trophy so the eye doesn't clip through the eyelids and give me nightmares Only save clothing on the head item if it covers the various head slots
2 Years Ago
Added a tooltip for the dynamic range compression option
2 Years Ago
Loot fix
2 Years Ago
Added a placeholder menu item for BaseGiggableEntity to allow items to be "dug" via interaction (until spades work...) Flag markers grant items when dug up.
2 Years Ago
merge from main
2 Years Ago
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