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129,027 Commits over 4,232 Days - 1.27cph!

2 Years Ago
Add "wantedposter.autorefresh" convar If set to true, when a wanted poster is assigned it will regenerate that image every 5 seconds for faster visual iterating
2 Years Ago
Fixed bear not spawning correctly Fixed rotation of map icon
2 Years Ago
Manually place hemp on tutorial island Fixed navmesh generation errors
2 Years Ago
Remove unused poster prefabs Added some precautions to prevent the inventory screen affecting the screnshot process
2 Years Ago
Adjust wanted poster sizing to fit new models
2 Years Ago
Allow jackhammer to be repaired inside the workbench for free Add `ItemModRepairable.canUseRepairBench` to control which `ItemModRepairable` can also be repaired in the repair bench Play the air sound effect when it is repaired
2 Years Ago
Updated VehicleLight script colours
2 Years Ago
Undo accidental GameUI commit
2 Years Ago
Minor edit to train signal lights, differentiate a little more between yellow and red light
2 Years Ago
Merge TrainSignals -> rail_network_link
2 Years Ago
merge from DroppedItemsOnVehicles
2 Years Ago
Added "Base UV Set" selection for UV0 or UV1; fixed base layer tiling/offset
2 Years Ago
merge from halloween2023
2 Years Ago
Dracula mask now removes facial hair
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Keep backpack panel open when selecting items inside the backpack
2 Years Ago
Save chair starting y in protobuf
2 Years Ago
merge from main -> backpacks
2 Years Ago
set mask rarity to none
2 Years Ago
Allow unloading guns inside chests Update ItemIcon.selectedItem before calling OnInventoryUpdated() so that menu options update when your selected item changes
2 Years Ago
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2 Years Ago
Reduced rocking angle to stop player some clipping. Adjusted prevent building volume and deploy volume to prevent abuse.
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Client compile fix
2 Years Ago
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2 Years Ago
Skin bundle update
2 Years Ago
Rocking chair increases adjusts position as rock angle increases to prevent clipping.
2 Years Ago
Add an idle transition post kick anim so it doesn't just stop and adjust gesture duration so it doesn't end early Improves the snapping, still not 100%
2 Years Ago
Moved the kick action on the double doors to a radial menu, requiring a long hold Fits the action better, makes the player pause before opening which makes the gesture feel more natural
2 Years Ago
Scene2prefab to fix broken materials in train tunnel entrances in monuments
2 Years Ago
Moved rocking chair sign check and zero check math functions to mathx.
2 Years Ago
merge from halloween2023
2 Years Ago
Steamitem ref for draculamask fix Applied Rust halloween logo update
2 Years Ago
Merge fixes
2 Years Ago
merge from main
2 Years Ago
fixed broken filepaths in mirror shader
2 Years Ago
Increased Wanted Posters Scale
2 Years Ago
Updated Wanted Poster Material to use different material mode, changed from Transparent to Cutout
2 Years Ago
set mirror prefabs and all children of prefab root to deployed layer
2 Years Ago
Fixed DraculaMask pickup highlight
2 Years Ago
manifest
2 Years Ago
merge from main
2 Years Ago
merge from base_decor_DLC
2 Years Ago
Merge from main
2 Years Ago
merge from halloween2023
2 Years Ago
Fixed dracula mask crafting