121,644 Commits over 4,048 Days - 1.25cph!
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Increase time between dealer moves to 1s
Show neutral dealer face in a standoff
Add a wait between each of the Blackjack dealer's moves
merge from xmas_monuments
Merge MoreCabooseFixes -> Main
Fix project settings defines
Testing a fix for some clothing blocking nametags by adding a configurable offset per wearable
Fixes core issue but introduces other issues like nametags getting culled early because the check point is off screen
Committing anyway, will have a think about a better solution
Fixed some material faults with gingerbread impacts
Fix NRE when deleting a gingerbread corpse
Added ModelViewer namespace to keep this all contained. Added #if UNITY_EDITOR to everything
Refactor, fix loot panel name, compile fixes
Fixed modular car lockable status change not immediately updating the modular conditionals
Don't copy clothing to gingerbread man
Remove LODGroups on gingerbread gibs (we set up the LOD at runtime)
Use Male/Female gibs
gingerbread man/woman cinematic models with bone face setup
Added gingerbreadwoman gibs
Added a one second delay between the player's last move and the dealer's play in Blackjack. Gives the final move time to update things before the round is over. New InGameRoundEnding state for card games.
Added env fish to asset bundle
added broken rusted bogies for caboose
added staticcaboose.entity prefab variant
added materials and textures for the new broken bogies
reduced the size of existing bogie textures
only generating / displacing using the correct number of octaves depending on quality settings.
tinsel strip, holly, light strip, sleigh bell, new material, first pass
proper detail layer on gingerbread men mats
gingerbread men high res mats
gingerbread woman texture fix
more junkpile cover point improvements
Fixed junkpile_i cover points
Junkpile scientists are now more defensive in behaviour when player is further away. Attack range reduced.
Added sneak and non-vision max distance settings to AIBrain
Merge from client_ai_state_and_blendshapes
Gingerbread men maniacally alternate between happy and angry facial blendshapes when in an aggressive state.
Show the power costs of the conveyor and crafter in the inventory
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Fixed incorrect click boxes on item search widgets (will affect vending machine admin panel as well)
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Add support for a different material to apply to the extruded parts of the pipe
Add a tiling UV pattern to the pipes
Added icon for simplelight (admin item)
Removed the various LODGroup and RendererLOD scripts from the Caboose Dressing prefab and combined them all into a single new LODGroup. Adjusted the cutoffs.