121,591 Commits over 4,048 Days - 1.25cph!
Players can bust (value over 21). Round can end with only one player left.
Progress bar when smelting items, new burning icon for items
Add support for going all-in. WIP basic actions and turns.
Ferry terminal lighthouse
- Tweaked the vertex painting and UVs
- Created LODs and baked the last LOD texture map
- Updated the prefab and modeled the collider
Calculate score for player's cards and show it in the UI
Paddle viewmodel
- Fixed bug with vm vanishing during attack anim
- Added admire anim & hooked up in animator
Debris building blocker now immune to explosive damage - Often destroyed in follow-up rocket hit allowing rapid repairs
Cook all slots at once rather than the 1st slot, then the 2nd slot, etc
Scene + timeline backups, terrain fix
CardGamePlayerWidget now has a dynamic layout. Added optional extra area, will be used to show the player's card value in Blackjack
If in editor, auto-give the player some scrap when they play a card game (similar to how vehicles get free fuel).
Allow changing dynamic bet amount with mouse wheel
merge from main -> furnace_ui_rework
Disabled vehicle collision on pumpkins
Change all growable plant checks to use Debris layer, fixes being able to place multiple plants in the same planter slot
Merge from main -> cached_server_browser
Merge from main -> cached_server_browser
Merge from main -> map_encryption
Merge from server_browser_ui
Change rotate behavior for the sign painting UI so it's more intuitive (rotates in the direction you move the mouse)
Increase the sensitivity for panning in the painting UI
Also in case you didn't know like me, you can pan in the painting UI by moving the mouse with shift+RMB held down
Update the painting UI palette to one that has a lot more colors (last changed in 2015!)
Fix extra gap between server tags caused by empty tag groups
Update tag search behavior to find servers with all of the selected tags instead of any of them
Tags are now grouped so selecting monthly+biweekly for example will still match either monthly or biweekly, but other tags will still need to match too
Allow admins to use printpos & such in hardcore
monument navmesh tool won't override any existing navmesh bound overrides
Fix rendermap NRE on client when no gamemode is loaded
monument navmesh tool bounds setting
Disabling "position" vertex compression due to persistent decals flickering across many areas - requires additional performance testing and verification but local testing shows no issues
update to basemesh 95% there
- size more balanced, nicer to stand on
- working out mechanism
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Atlas padding fixes
Scene backup
New atlas renders for generic floating flame particles.
Add slots for adaptors and crafters, industrial crafter now needs to be attached to a workbench
Industrial crafter can only craft items that meet the level of the workbench
WIP industrial crafter, has inventory space for a target blueprint, inputs and results
Automatically crafts the supplied blueprint once it has the required ingredients
Force-quit anyone who didn't place a bet during the initial phase timer