126,813 Commits over 4,109 Days - 1.29cph!
ferry skybridge wip, some positioning tweaks
bunch of weapon config updates
Updated quarry deployable files
merge from vending_drop_loot
network++
Phrases
codegen checks
PTZ Camera desc update - fixed typo
PTZ world model
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inventory.deployloadout will now first search any PlayerInventoryProperties in the assets/content/properties/playerinventory folder before falling back to regular saved loadouts
Will match on the nice name, not the filename (case insensitive)
Disabling Rust+ from the in-game menu will now tell the server to generate a new app token so anything paired will lose access
Previously disabling would only turn off notifications from that server
Inventory loadout commands now save the players main storage as well as the belt and clothing
Fixed inventory loadouts failing to save blueprints
Fixed inventory loadouts sometimes not applying every saved item
fixed c4 beeping when coming in and out of network range
RF c4 always shows green light
changing frequency on detonator damages it very slightly
changing frequency RF Broadcaster damages it very slightly (unless static)
c4 owner can pick up thrown RF c4 after it is armed
Trees fall in the correct direction relative to c4
RF c4 decays outside of BP range
code/debug cleanup
Can no longer set camspeed to negative values
Fixed some components not appearing in the industrial conveyor filter dialog
horse double saddle model - fbx
textures, material , prefab setup
Fixed some rng issues, discarding instances that overlap
Compile fix for unity 2021
NMS dressing and decal pass
Added more rocks to the warhead area
Added more cover
Scene2prefab
added legs to eggsuit to avoid clipping issues, set up prefab, added female variant and linked to clothing script on prefab
rustige_egg_f anim controller changes so the open/close anims blend properly
rebuilt rustige_egg_f with correct bone rotation to fix egg rotate, anim issues. Glitzed up the icon. Lightened gold material
setup some test weapons for standing rack.
test save.
Added missing oilrig textures
Copy across the underwater_cinematic convar from media_projects, but modify to only disable the bubble effects, wiggle and blue post effects
This will need some manual merging to bring it in line with the media_projects version
Weapon socket position adjust
Smooth interpolation of gun position on clients using GenericLerp
cave_entrance_c .meta file