reporust_rebootcancel

126,813 Commits over 4,109 Days - 1.29cph!

2 Years Ago
ferry skybridge wip, some positioning tweaks
2 Years Ago
bunch of weapon config updates
2 Years Ago
Updated quarry deployable files
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from vending_drop_loot
2 Years Ago
Merge from main
2 Years Ago
merge from main
2 Years Ago
network++ Phrases codegen checks PTZ Camera desc update - fixed typo PTZ world model
2 Years Ago
merge from c4_rf
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
inventory.deployloadout will now first search any PlayerInventoryProperties in the assets/content/properties/playerinventory folder before falling back to regular saved loadouts Will match on the nice name, not the filename (case insensitive)
2 Years Ago
Cine prop updates
2 Years Ago
Disabling Rust+ from the in-game menu will now tell the server to generate a new app token so anything paired will lose access Previously disabling would only turn off notifications from that server
2 Years Ago
Inventory loadout commands now save the players main storage as well as the belt and clothing Fixed inventory loadouts failing to save blueprints Fixed inventory loadouts sometimes not applying every saved item
2 Years Ago
merge from main
2 Years Ago
fixed c4 beeping when coming in and out of network range RF c4 always shows green light changing frequency on detonator damages it very slightly changing frequency RF Broadcaster damages it very slightly (unless static) c4 owner can pick up thrown RF c4 after it is armed Trees fall in the correct direction relative to c4 RF c4 decays outside of BP range code/debug cleanup
2 Years Ago
Can no longer set camspeed to negative values
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial
2 Years Ago
Fixed some components not appearing in the industrial conveyor filter dialog
2 Years Ago
Merge from main
2 Years Ago
Merge from cctv_render
2 Years Ago
Merge from main
2 Years Ago
horse double saddle model - fbx textures, material , prefab setup
2 Years Ago
Fixed some rng issues, discarding instances that overlap
2 Years Ago
Compile fix for unity 2021
2 Years Ago
NMS dressing and decal pass Added more rocks to the warhead area Added more cover Scene2prefab
2 Years Ago
Merge from main
2 Years Ago
Client compile fix
2 Years Ago
Merge from rc_drone
2 Years Ago
added legs to eggsuit to avoid clipping issues, set up prefab, added female variant and linked to clothing script on prefab
2 Years Ago
fixes
2 Years Ago
rustige_egg_f anim controller changes so the open/close anims blend properly
2 Years Ago
rebuilt rustige_egg_f with correct bone rotation to fix egg rotate, anim issues. Glitzed up the icon. Lightened gold material
2 Years Ago
setup some test weapons for standing rack. test save.
2 Years Ago
merge from main
2 Years Ago
Added missing oilrig textures
2 Years Ago
Copy across the underwater_cinematic convar from media_projects, but modify to only disable the bubble effects, wiggle and blue post effects This will need some manual merging to bring it in line with the media_projects version
2 Years Ago
Weapon socket position adjust
2 Years Ago
Compile bigfix
2 Years Ago
Minor extras
2 Years Ago
Smooth interpolation of gun position on clients using GenericLerp
2 Years Ago
Merge from parent
2 Years Ago
Merge from main
2 Years Ago
cave_entrance_c .meta file
2 Years Ago
CodeGen