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126,713 Commits over 4,109 Days - 1.28cph!

2 Years Ago
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2 Years Ago
Merge from demo_fixes
2 Years Ago
Fixed some event sfx repeating once when a shot playback ends
2 Years Ago
Merge from main
2 Years Ago
Add graphics.dof_kernel_count convar, supports 0-3 Sets sample count to 28, 64, 128, 512 for smoother looking depth of field Current setting is hardcoded to 28 so this should have no impact on regular gameplay
2 Years Ago
Rename a few helicopter classes to more closely indicate their function
2 Years Ago
Subtracting 78457 (as far as I can tell LinuxHeadlessSimulation is the same as CloudRendering)
2 Years Ago
Merge from parent
2 Years Ago
Merge from industrial
2 Years Ago
Replacing BuildTarget.StandaloneLinux64 with BuildTarget.LinuxHeadlessSimulation for server builds, which has no documentation anywhere (# of Google results: 6) and appears to potentially represent a third way of enabling headless mode on Linux
2 Years Ago
Subtracting StandaloneBuildSubtarget.Server
2 Years Ago
Merge from main
2 Years Ago
Conveyors will now calculate Min/Max filter amounts based on the specified input/output ranges (eg. the left slot on the locker already only added/removed items from the first locker set, but now it will only check those slots when calculating how many items are in the container when evaluating filters)
2 Years Ago
Merge from cine_anims
2 Years Ago
Cherry-pick neither-server-nor-client compile fixes, Main -> Experimental
2 Years Ago
Let's try setting script defines in BuildPlayerOptions
2 Years Ago
Subtracting 78442 because SwitchActiveBuildTarget does not work when running the editor in batch mode
2 Years Ago
Added a few comments and things to the new neither-client-nor-server compile fixes
2 Years Ago
Fixed compile issues caused by 78446 when SERVER or CLIENT (or both) *are* defined
2 Years Ago
Foam composite03
2 Years Ago
Fixed all compile errors caused by having neither CLIENT not SERVER defined
2 Years Ago
Merge from watercatcher_perf_improvements
2 Years Ago
Fix static water catchers throwing an exception
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Ah, yes: EditorUserBuildSettings.SwitchActiveBuildTarget( buildTargetGroup, buildTarget ); EditorUserBuildSettings.standaloneBuildSubtarget = standaloneBuildSubtarget;
2 Years Ago
cobblestone road models greybox
2 Years Ago
cobblestone road textures
2 Years Ago
redesign scene backup
2 Years Ago
Disable debug grid drawing. Additional test save.
2 Years Ago
increase max slots, handle being full and trying to add new item
2 Years Ago
Possible fix for vehicle window shader bug
2 Years Ago
Repklacing BuildTargetGroup with NamedBuildTarget which as far as I'm concerned is the exact same thing, but BuildTargetGroup is missing some things that NamedBuildTarget contains (like the headless server)
2 Years Ago
more test changes and some fixes
2 Years Ago
Build server as StandaloneBuildSubtarget.Server
2 Years Ago
trying out a different placement method
2 Years Ago
Merge from watercatcher_perf_improvements
2 Years Ago
Merge from demo_fixes
2 Years Ago
Merge from cinematic_lod
2 Years Ago
Revert kayak and rowboat to their 78335 version to fix errors
2 Years Ago
First pass on exposing multiple dof sample options
2 Years Ago
Fix storage adaptors, conveyors and pipe LODs being calculated from the wrong position when entering network range
2 Years Ago
Set code lock light materials back to Opaque. Hopefully this fixes them not being visible through glass.
2 Years Ago
Refactor minicopter wheel code. getting ready for attack heli with skis
2 Years Ago
Fixed minicopter and scrap heli wheels not rotating when on the ground. This was mainly a problem with the animator fighting the code. Some more code cleanup. Added speed method to BaseVehicle.
2 Years Ago
Compile out pipe mesh renderer on server
2 Years Ago
Anim backups
2 Years Ago
Merge from parent
2 Years Ago
Anim archives
2 Years Ago
Missed one - CH47Helicopter
2 Years Ago
Some general refactor/formatting/cleanup on existing helicopter classes