121,596 Commits over 4,048 Days - 1.25cph!
coaling tower culling distance change
added door at the end of the suspended walkway
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nailgun plays correct 3p reload sounds
fix underwater state not updating correctly in MixerSnapshotManager
fix bradley engine sounds not revving until tread animator is in range
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Partially revert
72855 - no more querying server info from a background thread (should fix possible crash when clicking on a server)
Show zone names on the nexus map
Fade out zone names when zooming in because the details panel will show
Added proper shader, artwork etc. hook it all up
Disable the ore plane gameobjects when the transform scale is at zero (less efficient than disabling just the renderers, but since there are multiple LODs this keeps it simple)
merge from MoreTrainFixes
Made a new Radio tester editor window (Window>Tools>Radio Tester) that can check all included radio station URL's with a single command
Merge MoreTrainFixes -> TrainWorkContinued
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Updated slots to match new interface
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Prevent players moving items into output slots
Nuclear missile silo greybox and scene
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toggled generate mipmaps on molotov icon
re-rendered molotov icon without flames
removed shadow proxies from garage doors, use renderer
Fixed flickering decals on tower (depth bias issue)
import settings fix for coaling tower colliders
Same thing for RendererGrid and WorldGrid
Faster trivial reject for LOD cells
Remove placeholder bed changes
Can add arbirary convars to gamemodes
Run convars when the gamemode is created
Picked out Matt's fish updates
Added traincar.decayminutes and traincarunloadable.decayminutesafterunload convars for decay times
Fixed not being able to enter the locomotive's rear door on upward inclines
Fixed wagon unload animation not ending if the wagon moved away from the vacuum while being unloaded
Additional null check in SpaceIsClear. Fixes NRE when a train spawns inside a collider which isn't an entity