121,621 Commits over 4,048 Days - 1.25cph!
Try dropping held world item at correct position/rotation
Include current world position/rotation in model state so it's accessible on the server
Simplified things, fixed normal issue.
Exclude assets/scenes/prefabs/ and assets/content/structures/ from asset warmup since they would be required when spawning the world
Added new Figma colour pallette mirroring the predefined Figma colours as close as possible (see FigmaPallette.unity scene)
Dynamically adjust the frame budget for asset warmup depending on if the loading screen is open
Split convars so global.warmupConcurrency will only affect asset warmup (and halved it)
Loot wagon WIP. Made a placeholder dirt pile.
Fixed satchel charges sticking to the storage unloading area
Added adminreflectionmultiplier and adminambientmultiplier for runtime lighting experiments
Expanded roadside spawn areas.
Mergable RC.
Fixed berries & potatos not sprouting.
Fixed some terrain height and splat issues around the new monuments.
shotgun slugs now have less damage falloff
disable todo list if gametips are disabled
bumped ladder up in t1 tech tree
new textures for corrugated_a (I might revert this if it turns out too life changing)
Tweaked shadow proxy layer settings on a bunch of structures
Added gibs for the ore wagon, updated prefab
Set the shadow proxies of large structures in excavator to the world layer to ensure proper cubemap shadow rendering
Gave the compound wall its own detail mask, edited materials
further tweaks to stairs_ladders and material
Set the shadow proxies of large structures in compound to the world layer to ensure proper cubemap shadow rendering
Made terrain splats less glossy
Merge from cui_improvements
Add hudMenuInput support for InputFields (should be used instead of NeedsKeyboard if an input field is displayed while the inventory/crafting panel is open)
Catch a couple of NREs that would come up in RustText and fonts when building manifest
- Loot wagon WIP.
- New loot crate prefabs for the loot wagon.
Use proper input & output icons
Prefab furnace UI for both small & large furnace
Prevent building ramp and cylinder prefabs
Prevent movement sphere, ramp, and cylinder prefabs
Extra wood & cloth tiled cubes
Rough implementation of lewis's beautiful smelting gui
Prefabed the baseoven ui
Fixed shadow proxy for comms_tower
Added normals & spec to existing tiled materials
Wagon ore amount is now variable, not always full. Fixed 'fixcars' not always filling wagons correctly.
Replaced the tower wheels with non-interactive ones
Merge from adminpanel_ugc
Display entity id in UGC entries
Fix NRE when clicking on a star on a pattern UGC
Use client side information for pattern boomer if available
Can now search for entity id's in the UGC filter (requires an exact match)
Merge from content_reporting
Fixed reportsServerEndpoint convar not being used if printReportsToConsole was set to false (can now send exclusively to an endpoint without writing to console)
Arctic base topo & splat finalization.