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121,621 Commits over 4,048 Days - 1.25cph!

3 Years Ago
Try dropping held world item at correct position/rotation Include current world position/rotation in model state so it's accessible on the server
3 Years Ago
Simplified things, fixed normal issue.
3 Years Ago
Merge from async_loading
3 Years Ago
Exclude assets/scenes/prefabs/ and assets/content/structures/ from asset warmup since they would be required when spawning the world
3 Years Ago
Added new Figma colour pallette mirroring the predefined Figma colours as close as possible (see FigmaPallette.unity scene)
3 Years Ago
Dynamically adjust the frame budget for asset warmup depending on if the loading screen is open Split convars so global.warmupConcurrency will only affect asset warmup (and halved it)
3 Years Ago
Loot wagon WIP. Made a placeholder dirt pile.
3 Years Ago
Fixed satchel charges sticking to the storage unloading area
3 Years Ago
tweaks to corrugated_a
3 Years Ago
Added adminreflectionmultiplier and adminambientmultiplier for runtime lighting experiments
3 Years Ago
3 Years Ago
Expanded roadside spawn areas. Mergable RC.
3 Years Ago
Fixed berries & potatos not sprouting. Fixed some terrain height and splat issues around the new monuments.
3 Years Ago
shotgun slugs now have less damage falloff
3 Years Ago
disable todo list if gametips are disabled bumped ladder up in t1 tech tree
3 Years Ago
Material fixes follow up
3 Years Ago
new textures for corrugated_a (I might revert this if it turns out too life changing)
3 Years Ago
more
3 Years Ago
Tweaked shadow proxy layer settings on a bunch of structures
3 Years Ago
Added gibs for the ore wagon, updated prefab
3 Years Ago
Set the shadow proxies of large structures in excavator to the world layer to ensure proper cubemap shadow rendering
3 Years Ago
Gave the compound wall its own detail mask, edited materials
3 Years Ago
further tweaks to stairs_ladders and material
3 Years Ago
Set the shadow proxies of large structures in compound to the world layer to ensure proper cubemap shadow rendering
3 Years Ago
Made terrain splats less glossy
3 Years Ago
Merge from cui_improvements
3 Years Ago
Add hudMenuInput support for InputFields (should be used instead of NeedsKeyboard if an input field is displayed while the inventory/crafting panel is open)
3 Years Ago
Ore plane positioning
3 Years Ago
Catch a couple of NREs that would come up in RustText and fonts when building manifest
3 Years Ago
- Loot wagon WIP. - New loot crate prefabs for the loot wagon.
3 Years Ago
And the icons...
3 Years Ago
Icon for on & off button
3 Years Ago
Use proper input & output icons Prefab furnace UI for both small & large furnace
3 Years Ago
Dev grid tiled cubes
3 Years Ago
Prevent building ramp and cylinder prefabs
3 Years Ago
Prevent movement sphere, ramp, and cylinder prefabs
3 Years Ago
Extra wood & cloth tiled cubes
3 Years Ago
Rough implementation of lewis's beautiful smelting gui Prefabed the baseoven ui
3 Years Ago
Normals value change
3 Years Ago
Fixed shadow proxy for comms_tower
3 Years Ago
Added normals & spec to existing tiled materials
3 Years Ago
Wagon ore amount is now variable, not always full. Fixed 'fixcars' not always filling wagons correctly.
3 Years Ago
Replaced the tower wheels with non-interactive ones
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Display entity id in UGC entries
3 Years Ago
Text edit
3 Years Ago
Fix NRE when clicking on a star on a pattern UGC Use client side information for pattern boomer if available Can now search for entity id's in the UGC filter (requires an exact match)
3 Years Ago
Merge from content_reporting
3 Years Ago
Fixed reportsServerEndpoint convar not being used if printReportsToConsole was set to false (can now send exclusively to an endpoint without writing to console)
3 Years Ago
Arctic base topo & splat finalization.