138,978 Commits over 4,352 Days - 1.33cph!

10 Years Ago
made the LR300 sit in the players hand better in 3rd person fixed the IK positioning of the LR300
10 Years Ago
LR300 worldmodel fix
10 Years Ago
Sewer chimney blocks LODs and prefabs
10 Years Ago
Fixed armored door hatch animation sometimes playing (fuck you Mecanim)
10 Years Ago
Properly reset entity skin when it's changing back to the default skin (happens on pooled wooden boxes)
10 Years Ago
More Colliders, scene update
10 Years Ago
Updated version of lighthouse, mostly done with exterior and wip interiors
10 Years Ago
Updated lighthouse scene
10 Years Ago
Backup
10 Years Ago
pre-merge
10 Years Ago
Fixed missing lighthouse material
10 Years Ago
Scene2Prefab monuments
10 Years Ago
Better frame rate independence for fully automatic weapons
10 Years Ago
Keep displayed and reported performance data separately Update FPS counter in menus as well (only exclude menu FPS from reported stats)
10 Years Ago
Compile fix
10 Years Ago
preview folder.meta
10 Years Ago
Fixed fucked up variable name in FlameThrower.cs
10 Years Ago
RUST-1255 Fix attempt ladder hatch
10 Years Ago
RUST-1254 Fix attempt stone doorway
10 Years Ago
fixed digitalcamo skin messing up holosight
10 Years Ago
Improved standard lighting extension support for rust/std shaders; forward cases Added vpos to free up one interpolator in certain cases Added dither opacity mask for when using temporal-aa; fallback to cutout mask; shadow compatible Added dither opacity mask base component (singleton) to main camera prefab Added first version of rust/standard-hair shader; spec, kajiya-kay, not physically accurate
10 Years Ago
Spiral stairs block - proof of concept
10 Years Ago
RUST-1255 Fix
10 Years Ago
Fix for motion vector shader mishandling non-HasLastPositionData; fixed particles getting extreme/wrong blur
10 Years Ago
lr300 sounds
10 Years Ago
baseline
10 Years Ago
merge from main
10 Years Ago
first pass bone armour
10 Years Ago
Fixed occlusion on standard lighting overrides; now handled by lighting func Fixed rust/std shader inspector layer open/close states in multi-materials Added fuzz layer to rust/std-hair + increased exponent range + using per-pixel normal for aniso vector calc
10 Years Ago
More sound polish
10 Years Ago
added bone armor suit disabled other bone armor types added cactus flesh item
10 Years Ago
lr300 gunshot beef up
10 Years Ago
Merged from pre-release
10 Years Ago
Improved bone armor textures Correct over/under for bone armor/mask
10 Years Ago
Merge from prerelease, hold on to your GPUs
10 Years Ago
Evac pipes in canyon now cull MT roll up doors now cull fixed some facility rooms in MT not culling big numbers decals on walls and doors in MT now cull fixed a not culling wall block and industrial prop in trainyard bottom powerplant chimney pillars do not cull (no more floating chimneys)
10 Years Ago
Added two more projectile rejection cases to combat log Hit area in combat log is lower case
10 Years Ago
Log tweak
10 Years Ago
Bone Armour LODs
10 Years Ago
Lighthouse layout changes and cleanup
10 Years Ago
Lighthouse monument visual update/polish
10 Years Ago
merge from main
10 Years Ago
Adjusted muzzleboost firing rate scalar to compensate for the full auto repeat delay fix
10 Years Ago
Fixed swimming being a pain in the ass in the military tunnels
10 Years Ago
Better solution
10 Years Ago
10 Years Ago
Applied cactus flesh.
10 Years Ago
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
10 Years Ago
Fixed ore spawners in the military tunnel monument
10 Years Ago
Lr300 gunshot tweaks round 2