244,597 Commits over 3,898 Days - 2.61cph!

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Made the work queue class generic Fixed stability system huge freezes Warn if loading an entity takes too long
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Fixed glew init when GL is not active (win) Removed mip clamping from pvt prepass render
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Fixed up the HumanUnitView's RandomiseOptions to ensure we never pick an index out of bounds, and that ensures all options are disabled before we enable random options.
10 Years Ago
Attempt to fix "NetException: This message has already been sent!"
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TOD Prefab updates
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Updated TOD
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checking in latest texture sources
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Fixed assertion weirdness on server startup Fixed Lerp not lerping when far away
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[block_party] started on particle effect for adding spikes
10 Years Ago
[block_party] changed starting positions
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[block_party] blocks get faster as phase increases
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recoil basics (not working)
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finished the view model anims for the 2handed spear. sounds and prefabs commited as well
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[block_party] added background and tweaked colours
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base stuff
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[block_party] tweaked arena wall spike graphics
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[block_party] added speed lines to blocks
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10 Years Ago
Animals now accelerate. Fixed and balanced endurance hunting. Reduced amount of predator animals spawned. Animals now tend to flee further. Animals will now think more frequently if they are moving quickly.
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Better behaviour for disabled entities
10 Years Ago
[block_party] used Add3 in Swatches