244,583 Commits over 3,898 Days - 2.61cph!

10 Years Ago
saved grass to max scene, checked in shader
10 Years Ago
Reflection shader now interprets the B component of a normal map as an occlusion map.
10 Years Ago
Minor fix for the screen reflection shader.
10 Years Ago
CRT and screen reflection shader refactor.
10 Years Ago
Re-imported scene mesh and re-linked materials (mesh was out of sync bug) Added tall grass with animated shader
10 Years Ago
Base template update
10 Years Ago
missed a bit
10 Years Ago
New island testing
10 Years Ago
Genericizing deployment guides Fixed boner in SendEntityUpdate
10 Years Ago
Missed a file
10 Years Ago
Updated animation controller with intro / outro for run, started to split effects from the tennis controller
10 Years Ago
Tweaked sky parameters to violate physical correctness a bit less
10 Years Ago
Don't try to run unconnected player's network queue More profiling stuff
10 Years Ago
Updated TOD and Water Updated template_scene
10 Years Ago
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10 Years Ago
fixed motion bone weirdness on Ape run east
10 Years Ago
Made forests have way more grass Protocol++
10 Years Ago
Fixed water refracting objects that are in front of the water
10 Years Ago
Converted lock deployment method to new weapon system (can deploy using primary fire again) Fixed stringpool collision error with RPCs Protocol++
10 Years Ago
Added Ape anim meta files
10 Years Ago
Some tweaks to the GameTest scene.
10 Years Ago
added outer grass to scene that blends with main rock light map
10 Years Ago
updates to Ape forehand_stand
10 Years Ago
Fixed tooltip not updating when the options changed Fixed tooltip getting stuck on screen
10 Years Ago
Added Ape run south & south east Added 1st pass forehand & backhand volleys
10 Years Ago
added net pillars with texture and moving parts. added reverse side to net, temporary texture on net
10 Years Ago
Moved camera blur effects to a sub-camera
10 Years Ago
Fixed active belt icon being 'sticky' Updated phrases
10 Years Ago
Added server.save Calling quit on the server does a final save Fixed sleeping bag respawn sometimes not offerered when it should be Console death message show if killed by hunger etc Fixed backing out of cupboard area exploit
10 Years Ago
Fixed screen glare not being updated when live rendering.
10 Years Ago
Corrected live rendered text being incorrectly positioned.
10 Years Ago
Now using Update rather than FixedUpdate again, seems to be a lot smoother.
10 Years Ago
Refactored demo frame rendering to allow rendering without element serialization.
10 Years Ago
Wall joints now work properly.
10 Years Ago
Refactored line rendering to allow rendering without element serialization.
10 Years Ago
Refactored rect rendering to allow rendering without element serialization.
10 Years Ago
Refactored point rendering to allow rendering without element serialization.
10 Years Ago
Fixed bullet hit effects sometimes not being where you'd think they'd be Removed/Fixed dedicated server Item.SetParent warning
10 Years Ago
Refactored text rendering to allow rendering without element serialization.
10 Years Ago
Refactored tilemap rendering to allow rendering without element serialization.
10 Years Ago
Refactored sprite rendering to allow rendering without element serialization.
10 Years Ago
Started graphics refactor to allow games to render straight to their virtual display without serializing the elements drawn first.
10 Years Ago
Added animation events to turn off racket trails, added trail to elvis racket
10 Years Ago
PG Shits.
10 Years Ago
Tweaked physics timings Added client.lerp var for debug Tweaked how Lerp works (now smoother) Fixed shiny textures Fixed broken/missing sand texture in TestLevel
10 Years Ago
[block_party] player creates dust particles when moving around
10 Years Ago
[block_party] created Particle class
10 Years Ago
checking in the unarmed view model prefab.
10 Years Ago
Made a shitty little death effect.
10 Years Ago
The animals now use mecanim blend tree to synchronize their playback rate to their movement speed.