248,621 Commits over 3,928 Days - 2.64cph!

11 Years Ago
tweaked wolf attack and growl animations and added a walking while sniffing animation
bot
11 Years Ago
Windows Build 62
11 Years Ago
Fixed GM:OnReloaded being called more than once on most gamemodes
bot
11 Years Ago
Windows Build 61
11 Years Ago
Fixed Lua Color metatable
11 Years Ago
Unity keeps changing those when I open the project, I hope re-commiting them fixes that
11 Years Ago
Added bloom to night stars Fixed lens dirt toggle not working
bot
11 Years Ago
OSX Build 76
bot
11 Years Ago
Windows Build 60
11 Years Ago
Fixed a couple physgun exploits
11 Years Ago
Fixed file overwrite error after the first time building for standalone
11 Years Ago
Moved asset processors to their own folder
11 Years Ago
Added camera to bootstrap scene to keep some platforms from rendering shit on startup
11 Years Ago
This include shouldn't have been removed (doesn't matter for surface shaders)
11 Years Ago
Removed some legacy clutter from the terrain shader include files
11 Years Ago
Temporarily removed 2 terrain normal map samples from the shader
11 Years Ago
Shader fallback and include path adjustments
11 Years Ago
Adjusted terrain import settings (hopefully fixes missing textures)
11 Years Ago
Merge from main
11 Years Ago
Merge preparations
11 Years Ago
Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
11 Years Ago
Removed unused colliders from tree prefabs
11 Years Ago
Deleted unused prefabs
11 Years Ago
Merge from procgen (this will break all the things)
11 Years Ago
Added missing meta file
11 Years Ago
Merge from main
11 Years Ago
Northern tundra progress
11 Years Ago
No broken pink stuff in test scenes.
11 Years Ago
more wolf animations
11 Years Ago
Cave assets and test scene. Vpaint, scenemate and volumetric light kit added to third party assets.
11 Years Ago
updated clothes parts source file & new leg LODS
11 Years Ago
merge from main
11 Years Ago
11 Years Ago
Added player preview to inventory menu Stripped out old inventory menu parts
11 Years Ago
Made terrain math not crash if no colormap is supplied
11 Years Ago
Added adjustable fog height slider to terrain shaders
11 Years Ago
Tweaked billboard fade distance
11 Years Ago
Fixed stupid billboard shader glitch
11 Years Ago
Tweaked forest frequency
11 Years Ago
Made billboard shader support brightening the texture
11 Years Ago
Updated CoherentUI - 1.8.3.2 -> 1.8.4.0
11 Years Ago
Better html zoom handling Inventories send capacity info to html Disable slots outside of capacity in loot menu Moved out of game test functions to development.js
11 Years Ago
Stone and wooden spear with LODs.
11 Years Ago
Merge from main
11 Years Ago
Stop looting if too far away Stop looting if destroyed Stop looting when window closed Refactored player inventory - use enums instead of numbers
11 Years Ago
Fix being able to deploy multiple hammers etc
11 Years Ago
Some missing files.
11 Years Ago
Backup commit
11 Years Ago
Fixed server compile error
11 Years Ago
Holosight reticle now uses an unlit mesh for the ring sight instead of an alpha masked texture Switched the ambient forest sounds to be uncompressed - this should solve the issue of global lag spikes when the crickets->birds transition happens since unity 4.5