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133,259 Commits over 4,293 Days - 1.29cph!

3 Years Ago
Only hide/show LOD components, not the full hierarchy (this will keep collisions intact)
3 Years Ago
Add graphics.StaticTileMonumentLod to toggle the new behaviour for performance comparison
3 Years Ago
Allow the TrainCarFuelHatches animation to finish smoothly instead of abruptly if the client tick stops
3 Years Ago
Add LODMasterMesh component that enables a single mesh for a monument and disables all child renderers at a given distance Leave the core monument untouched and bypass the ECS rendering/loading process
3 Years Ago
Fixed offset prefab causing offset baked proxy meshes
3 Years Ago
Fix handheld boom box not working (broken in 73143)
3 Years Ago
Fixed locomotive monitor display no longer being visible (mesh changes)
3 Years Ago
0 -> 1 fix
3 Years Ago
TrainCarFuelHatches now uses the train client tick instead of Update()
3 Years Ago
Added missing molotov cocktail hold type meta file
3 Years Ago
Raycasts for lasers on client on job system
3 Years Ago
Hack around enough errors to get supermarket building static tile mesh
3 Years Ago
Merge Main -> Trainyard Update for the compile fix
3 Years Ago
Fixed server compile error in EnvironmentVolumePropertiesCollection, introduced in 73,199
3 Years Ago
Merge Trainyard Update -> Main
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
Package manifest fix
3 Years Ago
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3 Years Ago
Fix typos in new aggressive lod convars
3 Years Ago
Merge from main
3 Years Ago
Merge cabin dressing.
3 Years Ago
Tweaked LOD transition levels again
3 Years Ago
Added locomotive posters to LOD1 so they stay visible until LOD2
3 Years Ago
Adjusted locomotive LOD change levels. We can let it change a bit earlier
3 Years Ago
New locomotive dressing: - Removed remaining RendererBatch script - Removed all colliders - Added a convex mesh collider for the box pile to the DetailedColliders - Removed all LOD scripts and integrated them into the main LODGroup for the locomotive
3 Years Ago
dressed the locomotive interior, removed batched renderer script - no more junk flying off added some wiring
3 Years Ago
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3 Years Ago
Removed locomotive rear headlights, re-enabled the small white rear lights when travelling in reverse (with no spotlight).
3 Years Ago
Added missing meta files for molotov materials
3 Years Ago
3 Years Ago
Oil2 position nudge
3 Years Ago
Fixed nobuild zones in the new road tunnels
3 Years Ago
Disable printpos, printrot, printhead, printeyes & printinput commands
3 Years Ago
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3 Years Ago
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3 Years Ago
Replaced "World Reflections" setting with two toggles in the experimental graphics settings: "Advanced Interior Lighting" and "Advanced Forest Lighting" which represent reflection quality 3 and 4 If both experimental options are disabled, the equivalent of reflection quality 2 is used (cubemap ambient light only considers the terrain and monument buildings)
3 Years Ago
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3 Years Ago
Added hardcore server tag
3 Years Ago
Removed reflection quality 0 since ReflectionProbeEx is broken for some people (leading to completely black reflection probe)
3 Years Ago
Block global chat on the server when convars are set (so players cant send console commands to bypass)
3 Years Ago
Disable contact system
3 Years Ago
Fixed additional edge cases of left / right confusion at rail intersections
3 Years Ago
Updated locomotive FXs/lights for the mesh rework.
3 Years Ago
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3 Years Ago
Disable compass
3 Years Ago
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3 Years Ago
merge from cui_texture_cache leak fix
3 Years Ago
Prevent "harmony.unload" from unloading all harmony hooks on the server
3 Years Ago
Add Mono.Cecil Harmony mods load new code when hotloading Enabled harmony in the editor
3 Years Ago
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