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133,040 Commits over 4,293 Days - 1.29cph!

4 Years Ago
Now playing couple and uncouple sounds
4 Years Ago
IK hand tweaks
4 Years Ago
Make speed ease in respect the mount animation
4 Years Ago
Merge from zipline_mountable
4 Years Ago
Only show uncouple interaction when coupled
4 Years Ago
When a user uncouple a train, let it uncouple, and don't recouple it unless it moves away and back again
4 Years Ago
Add usePoseTransition bool to player animator (set to true when mounting a zipline) Restore old Walk->sitOnChair transition, use that if usePoseTransition is false This allows for the zipline mount transition to happen but for no transition to happen at all for non zipline mountables
4 Years Ago
Zipline now takes 3s to get to top speed Slightly increased top speed
4 Years Ago
Set up temp train bounds and hurt triggers correctly
4 Years Ago
Add PathSequence component for proc gen that allows for limits to be set on how often a prefab can placed in a path Added component to Powerline platforms so that two non-platform pylons have to be placed between each platform
4 Years Ago
Refactored all the coupling code. Improving decoupling
4 Years Ago
Fishing villages lighting and bounce lights
4 Years Ago
More south of river area.
4 Years Ago
River bank improvements & surroundings
4 Years Ago
player animator transition state test
4 Years Ago
player idle to zipline transition anim
4 Years Ago
South of river finalization WIP
4 Years Ago
More improvements for rail terrain adjustment
4 Years Ago
Made the custom normals point up on a wider portion of the gravel on track
4 Years Ago
Better rail terrain adjustment
4 Years Ago
More severe punishment when road / rail overlap (to avoid overlap along extended sections while still allowing short crossings)
4 Years Ago
Fixed several things spawning partially on rails
4 Years Ago
Compile fix
4 Years Ago
Merge from powerline_ziplines
4 Years Ago
Add a hidden option to PowerLineConnectionHelper that allows powerline platforms to connect power lines to non platform pylons
4 Years Ago
Fixed decals switching back to the default decal after being pooled
4 Years Ago
Don't allow spraying until deploy animation finishes
4 Years Ago
Fixed train coupling flag conflicting with engine starting flag. Plus changes to the coupling visuals prefabs.
4 Years Ago
Remove unneeded bools
4 Years Ago
Remove more duplicated powerline scripts
4 Years Ago
Reapply spray LODs (subtract 69570)
4 Years Ago
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4 Years Ago
Fix for mesh decals not being able to used instanced SH when rendered with command buffers.
4 Years Ago
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4 Years Ago
Material tweaks and color correction
4 Years Ago
Stables environment volumes and lighting tweaks Added environment volumes to fishing villages Scene2prefab
4 Years Ago
4 Years Ago
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4 Years Ago
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4 Years Ago
More mid finalization progress
4 Years Ago
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