134,408 Commits over 4,444 Days - 1.26cph!
Renamed the ancient and now unused ConstructionWireframe2 shader to Ghostly, and reworked it
Meshes and materials for ghost door
PortalArt prefab
Fixed gravestone stone deployed anti hack issue due to collider outside of bounds
doors missing colliders
some cleaning up of the subway entrance prefab dressing
Merge from main -> global_networking
Removed old environment fish
made an emissive map for office_vents set
some scene tweaks
resize warehouse door texture to 2048
new texture sets
interior dressing
Cherry pick
75588 (wrong branch)
Fixed non-lodded pipe in supermarket
Fixed non-lodded broken tiles in gas station
HLOD meshes now get culled as part of the occlusion culling system
Caboose lights turn off when no players are nearby
Can right click attachments onto held weapon
Block equipping broken attachments onto weapons
Can drag attachments directly onto weapons to swap them
Fixed some missing structures in water treatment plant
Don't show caboose/wagon/etc health when on the caboose/wagon/etc
LightGroupAtTime now supports renderers with multiple emissive materials
Merge from halloween2022/mine_tnl_pooling
Fix deployed boom boxes throwing errors during demo playback
Setting up caboose lights. Fixed some candle and blackjack lights that had ended up in a different location to their objects
Renames for clarity
Fixed arm meshes not being marked as update when offscreen
Light switches in caboose, not hooked up yet
Fixed splitting not working as expected, and added additional UI for seeing your split cards
manifest update - fixes skulltorch broken in the editor since
75526 rename
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Test map tidy up after merge
Don't allow full underwater effects in scene view, default setting on camera.
Remove prefab overrides in GameUI messing with the easter event UI
Remove RequireComponent from GhostSheetSystemSpaceUpdater, not really necessary and it makes prefab preprocess complain
Custom collider component support for BurstClothHitboxCollision
Allow specifying a transform to use for determining the up axis for cloth collision projection
merge from npc_ragdoll_clothing_fix