134,408 Commits over 4,444 Days - 1.26cph!
particle shader additions for petur
Add global.hideinteracttextwhileads, makes the interaction text (eg. "Open Door") mostly transparent and moves it down the screen to keep it out of the way of the crosshair while in ADS
Death screen icons and text for all the train cars
Added Caboose to the train population spawn list
Merge Blackjack -> Caboose
New stack limit option for AddItem. Allows stacking more of an item to existing items - needed for blackjack payouts that put the player's stack beyond the usual max stack size.
End the round properly if the player has blackjack + code formatting
Remove editor only framerate cap debugging
Rework how we store the framerate cap to fix some issues with the menu cap
Halve the time between Blackjack rounds
Fixed missing legs on small oil
Fixed payout rules, add a rule about aces when doubling down
Don't hide the card when doubling down. It seems that most places do it face up, so let's do that too, it's simpler as well
Added Turn On and Turn Off inputs to the strobe light and fog machine (toggle inputs are unchanged)
Scientist NVGM
model
textures and materials
LODs
Basic prefab setup
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Add a UseLocalGravity field to BurstClothHitBoxCollision to allow turning off automatic gravity orientation
Rearranged turret TargetScan() to early exit before raycasts
Add console command to spawn multiple linked IO entities
Merge from VFX. (Refreshes both Jacko lanterns, Tuna Can Lamps and Skull Fire Pit)
Fixed Jacko lanterns interior lights taking 58 minutes to reach full brightness
Temporarily reverted Additive HDR shader to earlier version for merge purposes
Scene backup & related files
Fixed flashlights & laser attachments not working in turrets
Fix playerlist command returning negative time, fix secondsConnected stat not reset when connected
Benchmark for corpses except they don't render
Use lowest LOD for building blocks
Fix emission colour
Add another LOD to the world model
MaterialParameterToggle can toggle emission as well
Fixed shader keywords not getting updated
Enabled Halloween event
- Updated collectables
- Updated ambient sounds
- Enabled Frankenstein table craft
- Enabled Hunt event
- Enabled NPC spawns
- Switched to Candy vision
- Enabled scarecrowpopulation
flee state and state timeouts
improved opacity map for office_vents texture
Pipes are constructed in local space, still has rotation issues
Fixed incorrect terminal order
No-game display for the small screens
Fixed a UI override causing trouble