134,402 Commits over 4,444 Days - 1.26cph!
progress on grounds - wip
merge from ParentVelocityInherit2
Fixed Coconut_underwear item description spelling mistake from "form" to "from", fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate" 🐎
distance based update rate
set query filter when switching.
only switch navmeshes if the distance saved is worth it
Fixed props rotations in level
highly wip grounds
Subtracted
74440 (TrainWorkContinued) server startup issues.
MiniCopter inherits velocity to passenger projectiles, but only in projectile forward direction (no projectile sideways drift)
experiment applying agent type changes across navmesh types
Updated LODs for ferry terminal props
Added three assets for the ferry terminal
merge from TrainWorkContinued
merge from cycle_group (Add meta.exec command to execute multiple other commands within a single command (useful when combined with cycled binds))
Rename the card table storage, since the Blackjack game isn't really at a table
"Place your bets" UI + more
Refactored the card game UI to remove any confusion with double-up messages about not enough players + not enough scrap
Card table UI work + some renaming
Allow one-player blackjack (computer is dealer)
Added a second small elevated unshadowed light to soften the campfire close proximity lighting
LOD distance tweaks.
New flame scroller texture from scratch, because the old one was based on pixelated asset store sprite garbage
Packaged new fire prefab into /effects2
Renames & cleanup part 1
Take out a bunch of temp debugging
Made moving items onto multiple incomplete stacks more consistant
Tests for horses and try to fix horses again
Fixed some trouble with the hurt/repel triggers on locomotive and other train cars
Blackjack player widget UI
Fix right clicking items into horse storage
Basic tests for item movement
Top down circle strafing fixes.
Ember tweaks because ParticleSystemLOD does not support emission curves.
adding new stonewall_d textures
LightEx, LOD and pos wobble.
Preliminary one shot flame extinguish fx.
Although Blackjack UI does basically nothing yet, it at least has no errors now
Increased blackjack canvas culling distance from 10m to 15m