reporust_rebootcancel

107,045 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11][TUTORIAL] Improved flow of tutorial startup
6 Years Ago
[D11][TUTORIAL] Fixed loading straight from scene, various things to make it more obvious your running the tutorial build
6 Years Ago
[D11] [UI] Respawn screen now displays the respawn locations' timers as "mm:ss" rather than "(s)".
6 Years Ago
[D11] [UI] Added new running icon on HUD to show if playing is sprinting or not. Adjusted the UIHUD code to no longer use an animator to switch the icons, instead just tweens the alphas based on an index.
6 Years Ago
More improvements to Junkpile scientists (cover usage).
6 Years Ago
oilrig progress backup
6 Years Ago
Hvac exhausts LOD0
6 Years Ago
[D11] [UI] Added translations for Join/Favourite server info popup.
6 Years Ago
[D11] [UI] swapped lock icons to WIP icons
6 Years Ago
[D11] [UI] Re-enabled Boot-flow splash screens.
6 Years Ago
[D11] [UI] Cleaned up various scenes to remove duplicate cameras, event systems, etc. Fixed material error in Roboto Light font material. Added WIP Icon for placeholder elements on the UI. Fixed text anchoring on popups: now defaults to middle center unless specified (this should result in all non pre-defined popups utilising the middle center anchoring instead of upper center). Fixed various popup issues (missing buttons on reporting flow/reset to defaults, etc).
6 Years Ago
[D11] [UI] added the stats screen into the in game pause menu (placeholder stats for now)
6 Years Ago
[D11] [UI] minor tweaks to the arrow aimation
6 Years Ago
[D11] [UI] updated arrows either side of menu page title header
6 Years Ago
[D11] DTLS testbed messaging from the command-line, hard-coded tests removed.
6 Years Ago
[D11] DTLS testbed now threads the connection process.
6 Years Ago
[D11] Try this
6 Years Ago
[D11] [UI] hid the not yet functional footers on the main menu
6 Years Ago
[D11] DTLS library wip: Added interface to retrieving buffered messages processed by the SSL connection. Added test to the testbed to echo them back to client/server peer.
6 Years Ago
handle work
6 Years Ago
Improved junkpile scientist AI vs animals. Fixed bug in Junkpile Timeout. Fixed bug in AI animal distance reasoner.
6 Years Ago
merge from main
6 Years Ago
skin approval
6 Years Ago
merge from main
6 Years Ago
reimplementation
6 Years Ago
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
6 Years Ago
[D11] [UI] Removed client define for "ConnectToServer".
6 Years Ago
[D11] Fixed weapon name been set to player name
6 Years Ago
[D11][#82] Added missing translations
6 Years Ago
[D11][TUTORIAL] Merge
6 Years Ago
[D11] [UI] Fixed server info setting itself to be the selected game object. Set ConnectToServer logic to be empty function if ran on server (just in case).
6 Years Ago
[D11] Crouch Toggle option enabled
6 Years Ago
[D11] [UI] Updates to the popup systems to include content anchoring option. Added server info popup definition and replaced server info logic to be a popup instead.
6 Years Ago
[D11][TUTORIAL] Fix for ps4 define placement causing error on xbox
6 Years Ago
holdtype entity, 3rd person weapon attachments, vm dryfire anim update
6 Years Ago
Dropped Garlic size to 1800mb
6 Years Ago
[D11] Apply admin and developer rights to all connected clients on D11 servers (for now).
6 Years Ago
[D11] Added build define D11_FINAL_BUILD to Jenkins + Release builds
6 Years Ago
Reset default AI convar.
6 Years Ago
oilrig progress backup
6 Years Ago
Further improvements to junkpile AI.
6 Years Ago
[D11] [UI] Updated animation system. Adjusted credits and code of conduct screens to include additional information/graphics. Added animation transitions to Popup system. Fixed issue with Colourise shader not correctly affecting images with additional shader components attached. Moved TextMeshPro data asset to correct folder. Updated popup templates to better fit the mock ups.
6 Years Ago
Temp fix for Linux server
6 Years Ago
Temporarily disabled anim compression fiddler (Linux build woes)
6 Years Ago
Temp fix for Linux server
6 Years Ago
Compressed animations with new variable time resolution + float bit count
6 Years Ago
Added new anim compression options to asset fiddler
6 Years Ago
Write anim size tool + extra texture debug info
6 Years Ago
[D11][UI] Changed locked slider option behavior changed locked option highlighting Removed unusable options Implemented inverted x controls Implemented switch stick controls
6 Years Ago
[D11][TUTORIAL] Change frontend UI text to read PLAY(TUTORIAL BUILD) for tutorial build