107,045 Commits over 3,836 Days - 1.16cph!
[D11] [UI] changed the clock in the server info to show day/night ratio instead of actual time, added locks to the elements which don't have available data for functionality yet
battery logic fixes
battery charge efficiency reduced to 50%
cable tunnel works with batteries
combiners are root entities
!fixed tonnes of gears from recycling electrical components
vastly increased laser detector range
door manipulator works properly with fast toggle on/off while door is busy
[D11] Renaming a text variable that was repurposed so its original name no longer made sense
[D11] [UI] Added pie option D11 variant to shared content bundle.
[D11] [UI] Adjusted loading screen spinning icon's visuals.
[D11] Missing sprite for popups
[D11] [UI] Disabled shader on pie menu options to test visibility on Console.
[D11] Activate Debug God Mode button - seems finicky but occasionally works
WHY DO YOU HATE ME PLASTIC
Added hurt triggers to elevators so you're killed when they crush you
[D11] Streamlining some redundant popup setup
[D11] New UI popup system
[D11][TUTORIAL] Added DistanceFromObject tutorial action, toned down the tutorial editor colours, added flag to switch between all tutorial actions having to be true or any
[D11] Unity Editor Silent Playfab login
[D11] [UI] Added additional debug message to check for invisible pie options.
[D11][TUTORIAL] Fix for axis input in WaitForInput action
[D11] [UI] Potential fix changes for pie menu wheels not showing options correctly; Added print to check if a return is being hit, changed instantiate function call from facepunch's custom implementation to the default Unity implementation, added PieOption prefab to shared content bundle.
m39 vm setup, anims, anim events, animator, attachments, ironsights
Liquid gas tank / models / textures / prefab
[D11] [UI] Fixed credits screen Rust logo snapping in when first opening. Updated Code of Conduct text. Added support for reversing animations in the menu animation handler. Added microphone detection to Loading screen. Added spinning graphic to loading screen so player knows if the loading is hanging or not doing anything.
[D11] Reset auto-sprint on player death
[D11] Playfab Silent Login working on XboxOne - DIsabled until all working
[D11][TUTORIAL] Added delayed message to WaitForInput
[D11][TUTORIAL] Some extra tutorial actions for crosshair tooltip + campfire
[D11] Auto walk/sprint test
[D11] DTLS server and client ready callbacks. Used to validate a successful cookie and certificate handshake prior to allowing client connection (disabled by default).
[D11] [UI] accidentally left the prefab enabled by default
[D11] [UI] added lock icons to the data we don't yet have in the server info screen
[D11_Tutorial] Update the cave added crate.
[D11] [UI] added a new server info popup screen in the join server UI
added electrical branch
added root combiner
udpated blocker
a milllion fixes
protocol++
powercounter target customization
counter progress
timer handles
[D11] [UI] Added new UIScene_D11 to maps bundle, added Loading Screen prefab to Frontend after the previous merge reverted it.
[D11][ UI] Added new Loading screen to match mock-up for console. Adjusted Code of Conduct and Credits screens based on feedback. Added required assets for new screens and animations.
[D11] frontend tidy up WIP
[D11_Tutorial] Updated the map, moved the first 2 locations to allow more room.
Added parenting trigger to procedural lifts
Scene2Prefab launch site