127,040 Commits over 4,109 Days - 1.29cph!
Added functional Check Engine light. Some refactoring and performance improvement on engine code.
Manually fixed some merge issues in IOEntity
Made PushLiquid respect backtracking convar
Made a new IOEntity field IsGravitySource to use instead of RootEntity when determining the source of a gravity fed input
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Fixed deferred mesh decals premultiply mode
Fixed rendering artifacts in deferred mesh decals
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Respect IO backtracking convar in Sprinkler and LiquidContainer
Fixed object motion vector handling causing issues with horse hair
armored window shutter sounds
Add _EmissionColor to instanced shader properties list.
merge the merge test branch (mmtest) back to farming2
[D11][LOC] en-us translations
Replaced vending machines garage doors
Fixed UV warping on garage_door_large_a
[D11] PopupSystem Arrow icon update
[D11] Fixes based on FP Feedback
[D11][UI][#3852] Fixed issue with leaderboards when disconnected from the internet
DTLS IMPROVEMENTS
1. Better staging order ( so its not across > 1 tick )
2. Better memory management ( empty staging containers won't pollute pix )
3. Immediate mode takes less stages/latency
4. Sending bug fix ( didn't send until after rtti ) + flush fixing 5. Lowered tick frequency to 15ms ( from 5ms ). Local tests giving same results as 5ms.
Fixes for local server stuff on editor/consoles ( brought about by necessary changes to the server code by Alex ).
[D11][UI] Changed Leaderboard selection to match other menus
[D11][#3462] LookatTooltip was setting all MeshRenderers to be on the Default layer when player was no longer looking at a {metal,wood,stone}-collectible
=> Default layer is colliding with PlayerMovement layer and as a result player is colliding with collectible items, which is different from the Steam version.
Changing it to restore the original layers instead.
[D11] [UI] Shortened ps4 only string
[D11] Fixed issue preventing all player muted checks from running.
in-place array sort, simplified an as check.
Triangle floor grill models and prefabs
+ small changes to water, hopefully fixed the green foam
Remove unused stringbuilder
[D11][UI] Altered sleeping translation
Added basic baking functionality
[D11] Weighted Vertex Normals, Industrial Buildings.
[D11] [UI] Standardised language code format.
[D11][UI] Cancel pickup sound when opening inventory
[D11] [UI] Updated retail manifest with correct languages.
[D11] wooden_cabin collision fbx fixes
[D11][UI][#3861] Fixed issues with loading cancel
[D11] [UI] Manifest update and added both language and culture codes to localisation files.
[D11] Stop playing radiation sounds slightly above 0 radiation
Get local CDN assets from localhost rather than internal IP
[D11] Swapped Server Row icons and Loading Icon to use TX_MainMenu.png sprites