127,076 Commits over 4,109 Days - 1.29cph!
Initial Composter functionallty: Converts food items to fertilizer over time.
[D11] [Items] [#3336] No red error showed after shotgun trap shoots a couple of times
[D11] Hemp Packed Texture
[D11] Fixed incorrect colour for Hemp Plant
[D11] Hair Material fixes
Find closest bot match when searching for a bot in player commands
Add player.wakeup command
Code review: Another coroutine>invoke change
Open/Close text, animations and some formatting
Code review: Use Facepunch Invoke instead of StartEnginesCo coroutine
Show player/animal/scientist kills
Code review: Facepunch Invoke instead of coroutine for ModuleAddOneFrameWait
Fixed resources root being disabled all the time
Added some debug data
Added sprite fields to Infographic stats and hooked up sprites for most current stats
Merge from Main->Vehicles
link.xml for Midi library
Automatically subscribe to entities
Bit of refactoring and fixing things that got lost in the merge
Added an item name search bar to the bottom of the F1 "Items" menu, which searches and displays all matching items from all categories.
Subtract seismic detector
Allow typing when the console autocomplete is active (instead of needing to push tab)
fix fuel tank collider condition
removed unused texture / material
Fix item assigned where it should've been the entity prefab
Prevent error in editor script OnEnable by moving the FindProperty calls
Fix editor script glitch that was breaking Fuel Tank + fix refresh button being disabled.
[D11] Localisation Server/Database implementation. Updates to localisation and translate classes to utilise localisation database.
[D11] Tweaked Smoothness/Spec values of "site_metal_panels_d.mat", fixed materials assigned to "range_bridge_a" prefab
[D11] + Just over half way through the particle systems in the game, turning cast shadows off.