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107,014 Commits over 3,836 Days - 1.16cph!

6 Years Ago
residential buildings LODs Building material variations Compound scene update / scene2prefab
6 Years Ago
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6 Years Ago
Limit crafting queue length to 8 More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
6 Years Ago
Subtracted 26423 (EAC SDK update)
6 Years Ago
Fixed underwater ocean rendering glitch when looking up
6 Years Ago
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6 Years Ago
progress backup
6 Years Ago
Fixed server compile
6 Years Ago
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6 Years Ago
Fixed underwater horizon artifact Fixed a few shader compile warnings
6 Years Ago
progress backup
6 Years Ago
Residential buildings pre-LOD progress compound scene2prefab
6 Years Ago
Upgraded ppsv2 to latest Fixed annoying benign glcore compile error (unity bug + ppsv2)
6 Years Ago
progress backup
6 Years Ago
Optimized sending of packets to players in a radius
6 Years Ago
No longer send entities that aren't in any network group to all connections (this should never happen)
6 Years Ago
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6 Years Ago
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6 Years Ago
progress backup
6 Years Ago
Disabled some boat debugging
6 Years Ago
boats kick players if their head position impacts a solid object boat deals damage to players based on velocity if their head impacts a solid object !boat peek exploit fix can not mount moving boats with drivers unless they slow down
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
▆▊▋▌▅▆▇▄▍ ▅▇▉▌▋▍▋▆▄ ▊▍▋ █▉▋█ ▉▉▌▊▋▅█, ▉█▆▌▄▊▌ ▇▆▌ ▌▉▅▌▄▋▅▍ ▊▆▇▄ ▇▌▅▍█▉▊ (▉█▆▍▌▄▇▉▄_▋▉▆▇▋▌▊▍▉▊ ▉, ▌▋▋▄▍▄▉ ▅▇ ▋▄▅▆▊▊█)
6 Years Ago
progress backup
6 Years Ago
progress backup new brick wall texture sets
6 Years Ago
Include wall sockets in building proximity checks
6 Years Ago
Added dummy floor socket at half height of the full wall (support only)
6 Years Ago
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6 Years Ago
Added deferred mesh decal instancing
7 Years Ago
Enabled gpu instancing on a couple hundred materials
7 Years Ago
Merge from main
7 Years Ago
residential buildings update texture sets added: windowdoor_wood/ windowdoor_conc compound scene2prefab
7 Years Ago
▄█▄▍▆ ▌▄▆▄▅▆▌ ▊▆▇▍▉▋▍ ▅▍█▅▇▇▄██▇ ▍▆▉▊█▌▅▅ ▋▋▊▌▋▊▇▉▆ ▉▊▄▄▌▆▄ ▌▋▊▇▊▉▅█▊ ▍▄▌▊▅▅█▅▌▋ ▍▇▆▆▋▋▌▅█▌ ▇▆▅▍▉▋▋ ▅▌█▆ ▉▅▆▌▉ █▌▄█ ▆▌▅ ▄▆▋▉▉▌▉▋█▋▉ ▆▊▌▌▄█ (█▆▇▇▉█) ! ▅▄▇▆▇ ▍▄▄▊█▄▄▋▌▅ ▆▇▆▋▋▌▊▍ ▅▋▉▌▊▍▍ ▉▋▉▌▉▉▅ ▊▆▌▇▊▍▋▉▋ ▅▆▆▅▌▄▊▋▉▉ ▄▆▉▋▅█ ▄▊▍▇▉ ▌▆▊▅ ▋▄▌▇▅▋▆ ▊▍▇ ▊▇▋▄ ▉▅ ▌▇▄█▌ (▅█▊▌▉▆)
7 Years Ago
scaled down ch47 map marker skin approval
7 Years Ago
Merge from main
7 Years Ago
Remove fire delay when scientists are mounted.
7 Years Ago
Updated 360 shooting pose
7 Years Ago
reverted back to original style player wounded ( which starts in an offest position and ends on the origin)
7 Years Ago
Merge from projectile_trajectory Network++
7 Years Ago
VisitURL no longer opens mid game while jumping, opening chat
7 Years Ago
ch47 map marker
7 Years Ago
scientist projectiles no longer hit the ch47 fuselage due to lerp can once again stick c4 etc on vehicles hackable crate resets decay time when hack start/stops much, much better push behavior exiting boat at low velocity places you on top of boat removed ability to spam swapseats
7 Years Ago
Fixed nudity censor clipped by water and water masks
7 Years Ago
wounded player anim fix
7 Years Ago
Projectile trail renderer is invisible for the first 6 meters
7 Years Ago
light hair materials are now more blonde
7 Years Ago
made test heads area with test heads materials
7 Years Ago
less derpy boat jumps (waterfalls/foundation steps) via dynamic drag based on submerged fraction