reporust_rebootcancel

127,102 Commits over 4,109 Days - 1.29cph!

6 Years Ago
Adjust push forces
6 Years Ago
Added hd/lit matching alpha clipping support to custom lit base shaders
6 Years Ago
Modified ASE Lit shader template to allow Alpha Clipping toggling via material Surface Options instead of shader
6 Years Ago
Added custom material inspector CustomLitShaderGUI (+ dependency exposure from hdrp)
6 Years Ago
Players can now push vehicles to right them when flipped, or just give a car a shove in neutral
6 Years Ago
Removed superfluous RefreshVisibleModels call
6 Years Ago
Finished particle accum support in lit base shaders
6 Years Ago
Added particle accum specular SF
6 Years Ago
Moved shader funcs to Rust category
6 Years Ago
Updated ASE to 1.7.1.06
6 Years Ago
Fixed dodgy floating-point precision causing vehicle sockets to not always be found successfully on the client
6 Years Ago
Can now right-click move engine modules to vehicle sockets
6 Years Ago
Don't show damage FX on destroyed modules
6 Years Ago
Add back placeholder destroyed models for the two modules that lost theirs
6 Years Ago
Remove the two temporary test modules
6 Years Ago
▉▆█▇▅▆▄ ▉▄▋▉▅ ▌▋▌█▄▆▇▍ ▄▉
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Merge from main
6 Years Ago
[D11] Adds hook to shrink all pools on client disconnect.
6 Years Ago
[D11] Adds prefab pool shrinking system
6 Years Ago
Fixed sampler referencing on blend4way shaders
6 Years Ago
Game-side changes to support exposed MeshRenderer mesh ptr, remove MeshFilters during prefab preprocessing
6 Years Ago
Don't try to send notifications if disabled, use DebugEx if it fails
6 Years Ago
[D11] Cache cleanup WIP ... Changes entityEntry & groupEntry from structs to classes to avoid extra dictionary lookups.
6 Years Ago
Fixed LitWire shader not fading properly + added smoothness control (atten. by alpha) Updated cable mat
6 Years Ago
[D11] Entity cache cleanup... work in progress.
6 Years Ago
[D11][UI] Cosmetic and changes to vending machine and shop front loot panels
6 Years Ago
Only send team notifications to offline team members
6 Years Ago
New cache server setting
6 Years Ago
merge from LOD_Optimizations
6 Years Ago
Scene backup. File cleanup & naming consistency. New backup generator lightbox kitbash.
6 Years Ago
Merge from main
6 Years Ago
Added AO channel to foliage shader via tint mask
6 Years Ago
Scene backup & prefabs.
6 Years Ago
Cherrypick
6 Years Ago
More folaige tweaks Fixed a few billboards I missed previously
6 Years Ago
tweaked guitar position in prefab
6 Years Ago
player guitar anim updates
6 Years Ago
subtract
6 Years Ago
[D11] Vertex LODs added to Prefabs\Weapons assets
6 Years Ago
[D11] Half of the Assets\Prefabs\Weapons LODs
6 Years Ago
Merge from main
6 Years Ago
merge from main
6 Years Ago
Another fix
6 Years Ago
[D11] [UI] Collectible Entities in map can no longer be consumed if player is not ready to eat yet.
6 Years Ago
6 Years Ago
Fixed some build issues
6 Years Ago
▄▄▍▋▌ ▍▍▍█▅ ▇▍▍▆▇▇ ▅▇ ▄█▄█ ▊▉ ▆▆█▇ ▄▇▌▆▄▅▍█ █▌▊▍▌▉▆ ▅▌▌▅ ▅▅▌▉▄▅▌ ▊▉███▉▉ ▉▍▅▇ ▄▍▋▆ ▌▍▆ ▊▅▊█ ▆█▊█▅ ▆▆▅▋▋▅▅██▄▍ █▅▇▆▉▄▌