reporust_rebootcancel

123,987 Commits over 4,171 Days - 1.24cph!

4 Months Ago
Fixed settings toggle NRE Fixed some sliders using the wrong formatting Tweaked scroll view
4 Months Ago
`fixcars` now works for hot air balloons
4 Months Ago
merge from qol_chainsaw_ammo_count -> main
4 Months Ago
Refactor Item.ammoCount -> Item.clientAmmoCount - was confusing as the code was setting the item's ammo count but also reading ammoCount from the entity when being networked to make it reliable - this worked for client but caused the server's item ammoCount to not always be correct - remove server assigning ammoCount to the item since it's redundant - switch VendingMachine to look directly for HeldEntity instead of looking at item's ammo count
4 Months Ago
Wallpaper floor & ceiling pack - added WIP metal floor, fixed materials and icons
4 Months Ago
Fix chainsaws not showing their fuel count when inside a chest
4 Months Ago
ParticleTestMap crap file
4 Months Ago
Added a flex element to the ui context scene, so flexed prefabs look nice when opened
4 Months Ago
LR300 viewmodel deploy anim updates - Anims now match desired speed from source wiith attention to spacing - Removed curve state speed scripts on deploy anims - Updated anims to actually end in correct idle pose for better blending - transition tweaks in the animator
4 Months Ago
Custom unpress siblings setup Works with options settings
4 Months Ago
Hook settings menu into new main menu
4 Months Ago
merge from main
4 Months Ago
separated splatting for sand and snow again, debug render command, cleanup
4 Months Ago
Continuing testing out floating walkway platforms
4 Months Ago
fix layer compositing
4 Months Ago
apple/corn/orange/potato crate A versions LODs pending prefab setup
4 Months Ago
Tweaks and cleanup
4 Months Ago
Try to ensure editor weaving process isn't running on build
4 Months Ago
added blue light skin asset, tweaked light intensity , rebuilt manifest
4 Months Ago
Fix #SERVER compile error for attack helicopter `timeReloadHeldDown`
4 Months Ago
iv stand,blood bag pile and single blood bag scale blockouts
4 Months Ago
merge from Cocoknight_gloves_update
4 Months Ago
Cocoknight armor fixes
4 Months Ago
merge from qol_attack_heli_ammo_select -> main
4 Months Ago
patrol_helicopter_rotation_fixes -> main
4 Months Ago
Sanitise patrol helicopter spotlight rotations
4 Months Ago
merge from iofeedback_fixes
4 Months Ago
merge from TeaToken_Andgrammar
4 Months Ago
merge from main
4 Months Ago
bee_catapult_bomb -> main
4 Months Ago
merge from wallpaper/floor
4 Months Ago
Compile fix
4 Months Ago
Changed pick up and drop sounds Fixed error in Tech Tree 0
4 Months Ago
merge from wallpaper/floor
4 Months Ago
Minor folder changes
4 Months Ago
Added Bee Catapult Bomb On impact it spawn groups of Bee Swarms. Setup icons, catapult setup and entities. Manifest
4 Months Ago
Nuked _GroundTests folder
4 Months Ago
merge from main
4 Months Ago
engine.json update
4 Months Ago
User interface settings tab done Added new categories to organize the settings a lil bit New tooltips
4 Months Ago
Testing floating walkways WIP
4 Months Ago
Try and skip setter injection on the client by checking the subtarget
4 Months Ago
main -> syncvars
4 Months Ago
Wallpaper floor & ceiling pack - updated material values, changed patterns and colours, fixed alignment with guide mesh in wood patterns
4 Months Ago
New tea token and grammar correction
4 Months Ago
main -> bee_catapult_bomb
4 Months Ago
cleaned up floor and ceiling wallpapers, removed unsed ones, set up defaults, reapplied to model prefabs so correct ones display, created steam pack and id, renamed token descriptions for all, assigned temporary icons
4 Months Ago
Merge from large_demolishing
4 Months Ago
Fix spawn issues by stopping invalidation while still computing cells
4 Months Ago
Screen tab