111,294 Commits over 3,928 Days - 1.18cph!
Fixed ground effect being rotated for some reason.
Fixed blurred prop blades being fully lit on the bottom when sunlight hits the top of them.
Log rcon as part of runtime profiling
- commands executed
- number of connected clients
- rcon commands ran each frame
- successful or failed RCON connections
- execution time of RCON commands per frame
Reference pooling to Facepunch.Rcon assembly so Rcon stats can be pooled
Fix exception when unloading a minigun with exactly 256 bullets currently loaded
Fixed heli spawning with the spotlight enabled regardless of TOD.
Cleaned a boatload of old legacy stuff from the prefab.
Damage, weakspot & impact fx.
Applied to prefab.
Increased LOD distance of walkways on airfield towers, pre HLOD
Another attempt at preventing the homing missile launcher UI from staying on screen when spectating
Possible improvement to number sizing on item pickup UI widgets
Switch RCon from Queue<Command> with lock to ConcurrentQueue
Added missing audio source
Rail world gen uses my new collision mesh
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▊▋▇▉█▍ ▌▇▆ ▄▆▍▍▊▆▇ ▊▍▄▍▅▊▋ ▅▉▍▇▊▍▄▆ ▌▉ ▆▋▇ ▆▇ █▆▋ ██▅▄▄▋ ▉▍ ▉▊▋▉▉█▍▄▅
Debug hair dye setups
Debug hair cap geometry
New collider or procgen train tracks, instead of just using LOD0. Has much smoother ramps for the rails
Fixed not being able to skin SB TC back into a regular TC via the spray can
seaweed mat , albedo and transluceny tweaks - darkened root, desaturated
Fixed sidecar bike pulling to the side again
swimming fish, added min and max scale on fishswarm script, changed fish speed and spawn frequency
cherry pick from
101558 fish swim shader
Added the ability to not apply light direction, convar'd.
Update one of the fish materials
Merge EnvironmentFish and CritterMovement shaders into EnvironmentFishCritter
Replicated Bush Fx -> Main
Tin can alarm deployable in underwater labs
Swap template to small sound for crunchy, grassy and twiggy leaf rustle sound definitions
Should reduce the audible distance of bushes
Fixed IO counter showing 1 by default instead of 0
merge from zipline_improvements
First pass of assembled jungle ruin kits. Removed old blockouts.
exported wip on DPV 3rd person animations
removed crocodile head mesh from HuntingTrophy_Large fbx. Added new mesh with Croc head mesh. Re-setup the huntingtrophy prefab with new mesh.
Block placement in NMS elevator shafts
S2P