userandererandrecancel
reporust_rebootcancel

9,100 Commits over 2,648 Days - 0.14cph!

7 Years Ago
Merge from main
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7 Years Ago
Tweaked procedural terrain biomes
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7 Years Ago
Made grass wind bending depend on grass height Tweaked grass texture atlas
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7 Years Ago
Merge from main
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7 Years Ago
Finished up the basics of the procedural terrain biomes (needs tweaking)
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7 Years Ago
Tweaked procedural terrain material
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7 Years Ago
Tweaked grass texture
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7 Years Ago
Made grass sample its color from the terrain colormap
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7 Years Ago
Merge from main
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7 Years Ago
Added missing meta file
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7 Years Ago
Added high-pass filtered versions of the 6 used splat textures
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7 Years Ago
Ain't nobody puttin materials in ma texture folder
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7 Years Ago
Added new procedural terrain prototype (6 splats, biomes, colormap)
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7 Years Ago
Merged Petur's updated textures
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7 Years Ago
Fixed merge fuckups
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7 Years Ago
Merge from main
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7 Years Ago
Added color mapping to singlepass terrain and mesh blend shaders
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7 Years Ago
Moved old terrain textures to backup folder
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7 Years Ago
Added some missing meta files, disabled default material import for bone knife
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7 Years Ago
Added terrain material my tests so that I don't break everything else
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7 Years Ago
Shader preparations for procedural terrain biomes
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7 Years Ago
Moved image effects from UI to BG camera to keep UI from randomly not showing up on OS X
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7 Years Ago
Added high-pass filtered grass atlas and made it the default to test This maintains some grass texture color variation compared to the grayscale version
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7 Years Ago
Unified sound file locations (Content/Sounds)
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7 Years Ago
Temporarily changed OS X build to 32bit due to instability issues (revisit with Unity 5)
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7 Years Ago
Disabled automatic material import for weapon models Moved weapon materials and textures to correct folders
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7 Years Ago
Added terrain shader singlepass skeleton
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7 Years Ago
Added terrain shader splat utility method
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7 Years Ago
Looks like this meta file can be removed
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7 Years Ago
Time of Day update to 2.0.9
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7 Years Ago
Time of Day update to 2.0.8
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7 Years Ago
Merge from main
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7 Years Ago
Code refactoring and formating
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7 Years Ago
Renamed AI test scene and added danger test
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7 Years Ago
Added AIAvoidDanger behaviour
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7 Years Ago
Added AIDanger component
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7 Years Ago
Added danger info struct
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7 Years Ago
Renamed AIObstacleAvoidance to AIAvoidObstacle
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7 Years Ago
Merge from main branch
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7 Years Ago
AI test scene cleanup
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7 Years Ago
Added configurable punishment value to AI obstacles
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7 Years Ago
Beautified AI test scene
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7 Years Ago
Made AI movement less insane
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7 Years Ago
Tweaked context map default parameters and decision making
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7 Years Ago
Added AI waypoint follow script
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7 Years Ago
Added configurable distance and time at which a track is lost to AI
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7 Years Ago
Added danger direction bloom to obstacle avoidance
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7 Years Ago
Only draw gizmos of AI obstacles if selected
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7 Years Ago
Made context map decision lerping more reasonable
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7 Years Ago
Added AI class prefix to all AI behaviours
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