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111,294 Commits over 3,928 Days - 1.18cph!

6 Months Ago
Block placement on Excavator belts and buckets S2P
6 Months Ago
Added a new BlockPlacement custom tag to force block-building regardless of any deploy exceptions the item may have
6 Months Ago
merge from shockbytetclodfix
6 Months Ago
Update: Review Feedback - Part 3 Renaming FreeUnmanaged primary overload to FreeUnsafe to clearly indicate that it's an undesired API. Tests: built all targets
6 Months Ago
Tests: Review Feedback - Part 2 This covers basic scnearios of Pool usage. Tests: Ran the new unit tests - they pass.
6 Months Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
6 Months Ago
Boomerang Texture Update.
6 Months Ago
Added Boomerang world model and LODs. Updated Textures.
6 Months Ago
Style 02 setup/debug
6 Months Ago
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
6 Months Ago
Merge main
6 Months Ago
Flagged above ground tunnel entrance prevent-building volume as Tunnels
6 Months Ago
Added a new Tunnels ColliderInfo flag, so it can be used to ignore tunnels prevent-building volumes Flagged train_tunnel_nobuild volume as Tunnels Tin can alarm now deployable in tunnels
6 Months Ago
Moved both oilrigs MonumentInfo component to the prefab root gameobject so running S2P correctly adds the PreventBuildingMonumentTag component S2P
6 Months Ago
only inherit mount velocity on ragdoll
6 Months Ago
Fixes
6 Months Ago
New set of damage and destruction effects to be in line with the other choppers.
6 Months Ago
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6 Months Ago
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6 Months Ago
added road rejection to jutting cliffs
6 Months Ago
Have wolves only fall over on headshots
6 Months Ago
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6 Months Ago
Added Note World Model Imported Note World Model Materials, Model, Textures Setup Note World Model Prefab, LODS and Colliders
6 Months Ago
wip/test changes
6 Months Ago
exported wolf run hit left and right animations
6 Months Ago
Elevator vehicle merge -> main
6 Months Ago
Increased elevator floor colliders Hopefully prevent clipping off elevators
6 Months Ago
extra jutting cliff prefab
6 Months Ago
Clean: Review Feedback - Part 1 - Make scopes explicit with brackets - Get rid of System namespace prefix (as we declare that we use System's names) - Renamed `deepFree` defaulted arg into `freeElements` - FreeUnmanaged(MemoryStream) no longer sets Position anymore - Commented the API Tests: Built C+S target (as it's trivial build-only changes)
6 Months Ago
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6 Months Ago
Entity Leak Fix -> Main
6 Months Ago
set mount pose to sit _DPV on DPV deployed prefab
6 Months Ago
Check if refill container move is unsuccessful. Delete to avoid memory leaking
6 Months Ago
Update: Removing FreeDynamic from Pool Reimplemented the 2 cases where it's used to work without losing information about the type (so we can use Free instead). This also gets rids of unnecessary allocations. Tests: Built all targets. Tried to test runtime (2p multipalyer), got confirmation that the server initializes but nothing hits it. In next CL I'll push out a unit test for ServerMgr, since it looks to be possible.
6 Months Ago
re-enabling animation speeds for DPV
6 Months Ago
Added head.male.average
6 Months Ago
Ignore colliders excluding player movements when running auto crouch
6 Months Ago
merge from EntityLeakFix
6 Months Ago
merge from main
6 Months Ago
merge from codelock_playerprefs
6 Months Ago
merge from dome_collider_fixes
6 Months Ago
merge from industrial_adaptor_movement
6 Months Ago
merge from SBToolCupboard
6 Months Ago
merge from main
6 Months Ago
adjusted serverside player colliders while ragdolling
6 Months Ago
updated wording