userandererandrecancel
reporust_rebootcancel

9,179 Commits over 2,740 Days - 0.14cph!

7 Years Ago
Unity keeps changing those when I open the project, I hope re-commiting them fixes that
7 Years Ago
Added bloom to night stars Fixed lens dirt toggle not working
7 Years Ago
Fixed file overwrite error after the first time building for standalone
7 Years Ago
Moved asset processors to their own folder
7 Years Ago
Added camera to bootstrap scene to keep some platforms from rendering shit on startup
7 Years Ago
This include shouldn't have been removed (doesn't matter for surface shaders)
7 Years Ago
Removed some legacy clutter from the terrain shader include files
7 Years Ago
Temporarily removed 2 terrain normal map samples from the shader
7 Years Ago
Shader fallback and include path adjustments
7 Years Ago
Adjusted terrain import settings (hopefully fixes missing textures)
7 Years Ago
Merge from main
7 Years Ago
Merge preparations
7 Years Ago
Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
7 Years Ago
Removed unused colliders from tree prefabs
7 Years Ago
Deleted unused prefabs
7 Years Ago
Merge from procgen (this will break all the things)
7 Years Ago
Added missing meta file
7 Years Ago
Merge from main
7 Years Ago
Made terrain math not crash if no colormap is supplied
7 Years Ago
Added adjustable fog height slider to terrain shaders
7 Years Ago
Tweaked billboard fade distance
7 Years Ago
Fixed stupid billboard shader glitch
7 Years Ago
Tweaked forest frequency
7 Years Ago
Made billboard shader support brightening the texture
7 Years Ago
Merge from main
7 Years Ago
Some more shader fixes and tweaks
7 Years Ago
Made trees use the new billboard textures
7 Years Ago
Added missing billboard texture meta files
7 Years Ago
Shader refactoring Enabled layer mask blending for the procedural terrain
7 Years Ago
Fixed normal + height textures not being properly preprocessed on import
7 Years Ago
Fixed unused variable warning
7 Years Ago
Fixed camera far clip plane
7 Years Ago
Fixed test level scene
7 Years Ago
Put forest 3 tree and decor prefabs on world layer
7 Years Ago
World fog tweaks, underwater fog volume now also visible if looking down at water
7 Years Ago
Added 2D version of the move to target script
7 Years Ago
Forest 3 tree prefab tweaks
7 Years Ago
Added billboard materials for the rest of forest 3
7 Years Ago
Changed terrain texture tiling to 5
7 Years Ago
Made all of my shaders use tabs instead of spaces
7 Years Ago
Merge from main
7 Years Ago
Changed terrain fallback shader
7 Years Ago
Removed high frequency texture sample from terrain base map shader
7 Years Ago
Tweaked adjustable range of the terrain base map distance Tweaked fog density
7 Years Ago
Terrain mesh blending shader update
7 Years Ago
Added parameter to let grass mesh scale be affected by splat intensity
7 Years Ago
Some procedural generation refactoring
7 Years Ago
Moved directional fog into cginc file Added custom terrain base map pass (faster than full pass but still okay looking)
7 Years Ago
Deleted multipass terrain shader (no need to keep legacy shit around)
7 Years Ago
Removed debug output