111,294 Commits over 3,928 Days - 1.18cph!
Elevators can now trigger the tin can alarm, because why not
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
Updated protection values
Cherry picked Remove topology for monuments
Vendor Restock Changes -> Main
Upped starting stock to 20
water triggers inside canyon to remove ocean surface
unique environment test level reduced stack
autospawn folder for unique environment prefabs
unique environment - canyon_a scene setup
updated lake normal texture
Cabling now works with new parenting structure
Merge from pickup_item_number_size
Fixed the red item dropped messages appearing too large
barnacles tiling material
Enable mesh read/write on train_track_3x18_procgen_COL
Disable auto sizing on the number field if the item name on an item pickup notice is < 10 characters
Don't show the total item amount in brackets if it's the same amount that you just picked up
Very minor allocation improvement
blunderbuss viewmodel anim sounds
Merge from rcon_commands -> main
Include more information on each connection
- number of messages sent, recieved and broadcast
- connection duration
Merge from dome_collider_fixes
Add `print_rcon_clients` command to print a list of all connected RCON clients
Hill cliff progress / better erosion / additional large hill cliff variants
Elevator Vehicle Parent -> Main
Stop the bouncy floor again
Re-enable clipping checks
Allow bikes to bypass them the same as horses
Lift up elevator collider to prevent clipping - which in turn is unparenting bikes on the elevator
Fixes on jungle ruin kits. Changed ruin wall caps to atlas.
Undo changes to old wolf animator
Remove debug draw and replace constants with convar
First pass on wolf combat behaviour
Fixed tin can alarm triggered multiple times when crossed while mounted to a vehicle
Merge from runtime_profiling_rcon -> main
Refactored wire checks and fixed a missing Pool.FreeList
Update: Fixing all deprecated uses of Pool since merge from main
Tests: built all targets
Update: merge from main
Tests: built all targets
Added tin can alarm to T1 tech tree
Updated craft recipe
merge from pickup_item_number_size
merge from SBToolCupboard
merge from homing_spectate_fix